Rust Server IndexCard catalogue of Rust servers

Holdings11,878 servers98,796 players404 fresh wipes

Call no.15248 Off the shelf · offline

CorrosiveMods Local Development

Offline 142.117.33.159:28015 checked 10d ago

Subjects 1. modded2. oxide
Players now
0/ 4
0% full
7-day average
0
peak –
Rank
#15,248
top 69%
Last wipeWiped18 OCT2026 · 10d 21h ago
10d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Map and rules

On CorrosiveMods Local Development, which rules and settings apply?

You will find no gather rate in the name of CorrosiveMods Local Development. The default group limit of 8 players applies. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on CorrosiveMods Local Development?

CorrosiveMods Local Development runs a procedural map, which the game generates.

Lists and filters

Where does CorrosiveMods Local Development appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is CorrosiveMods Local Development: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which tags are attached to CorrosiveMods Local Development, and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: CorrosiveMods Local Development gives gmrust (Game mode): Survival on standard Rust rules; mp4 (Max players): Player cap: 4; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs167781 (Build): Build on file: 167781; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

Which wipe timetable does CorrosiveMods Local Development follow?

Its rhythm is not yet clear, since the record holds too few of CorrosiveMods Local Development's wipes. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 10 days 21 hours.

Player counts

How is CorrosiveMods Local Development ranked compared with the rest?

On player hours over seven days, CorrosiveMods Local Development takes #15,248, within the top 69% of ranked servers.

Is CorrosiveMods Local Development quiet or crowded?

At present CorrosiveMods Local Development is offline; its last sighting was 10 days 19 hours ago.

Server facts

What version does CorrosiveMods Local Development use?

Rust network protocol 2634 and build 167781 on Windows is what you will find on CorrosiveMods Local Development. Steam keeps your game updated, but the protocol must match for you to join.

Is CorrosiveMods Local Development reachable, and does it stay up?

Last seen 10 days 19 hours ago, CorrosiveMods Local Development is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It was first recorded by Rust Server Index on 18 October 2026.

Which region is CorrosiveMods Local Development in?

No region is published by CorrosiveMods Local Development. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 142.117.33.159:28015.

Connecting

How can you connect to CorrosiveMods Local Development?

If you would rather use the console, press F1 in Rust and enter client.connect 142.117.33.159:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp4
Max players Player cap: 4.
ts8
Group limit Game default applies: teams of up to 8.
v2634
Protocol The protocol is 2634; older or newer clients cannot join.
cs167781
Build Build on file: 167781.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.