CorrosiveMods Local Development
Offline 142.117.33.159:28015 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
On CorrosiveMods Local Development, which rules and settings apply?
You will find no gather rate in the name of CorrosiveMods Local Development. The default group limit of 8 players applies. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on CorrosiveMods Local Development?
CorrosiveMods Local Development runs a procedural map, which the game generates.
Lists and filters
Where does CorrosiveMods Local Development appear among the Rust Server Index lists and filters?
Filed under these Rust Server Index lists is CorrosiveMods Local Development: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which tags are attached to CorrosiveMods Local Development, and what do they stand for?
The server's own tags are listed here, and the game's server browser reads them: CorrosiveMods Local Development gives gmrust (Game mode): Survival on standard Rust rules; mp4 (Max players): Player cap: 4; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs167781 (Build): Build on file: 167781; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe dates
Which wipe timetable does CorrosiveMods Local Development follow?
Its rhythm is not yet clear, since the record holds too few of CorrosiveMods Local Development's wipes. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 10 days 21 hours.
Player counts
How is CorrosiveMods Local Development ranked compared with the rest?
On player hours over seven days, CorrosiveMods Local Development takes #15,248, within the top 69% of ranked servers.
Is CorrosiveMods Local Development quiet or crowded?
At present CorrosiveMods Local Development is offline; its last sighting was 10 days 19 hours ago.
Server facts
What version does CorrosiveMods Local Development use?
Rust network protocol 2634 and build 167781 on Windows is what you will find on CorrosiveMods Local Development. Steam keeps your game updated, but the protocol must match for you to join.
Is CorrosiveMods Local Development reachable, and does it stay up?
Last seen 10 days 19 hours ago, CorrosiveMods Local Development is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It was first recorded by Rust Server Index on 18 October 2026.
Which region is CorrosiveMods Local Development in?
No region is published by CorrosiveMods Local Development. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 142.117.33.159:28015.
Connecting
How can you connect to CorrosiveMods Local Development?
If you would rather use the console, press F1 in Rust and enter client.connect 142.117.33.159:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp4
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.