Rust Server IndexCard catalogue of Rust servers

Holdings11,840 servers88,651 players175 fresh wipes

Call no.15452 On the shelf · online

A Dev Server

Online 141.0.97.106:28015 checked 10m ago

Subjects 1. modded2. oxide
Players now
0/ 5
0% full
7-day average
0
peak –
Rank
#15,452
top 69%
Last wipeWiped23 OCT2026 · 5d 5h ago
5d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
36 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Fri 23 OctThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
23 OCT 2026Fri 23 Oct, 11:35 UTC5d ago
0 – running 0
17 SEP 2026Thu 17 Sep, 11:26 UTC41d ago
2 halved by day 2 36 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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216/ 500
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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average
183/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 89 on average
122/ 700
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average
24/ 200
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
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Reference desk

Quick answers

From the figures on this page.

Rules and settings

On A Dev Server, which rules and settings apply?

No gather rate appears in the name A Dev Server. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map on A Dev Server?

Size 4,000, seed 12345: the game generates the procedural map on A Dev Server. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

On Rust Server Index, which lists and filters carry A Dev Server?

The Rust Server Index lists that include A Dev Server are Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags listed for A Dev Server?

Filed under these tags, as published by A Dev Server and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp5 (Max players): 5 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this under Modded. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe dates

How does a wipe day run on A Dev Server?

The average peak across its recent wipes is 1 players. The latest wipe peaked 0 hours in. Half that peak was held until the next wipe in 0% of its recent wipes. By day 2 the crowd had fallen below half when it didn't hold.

Which wipe timetable does A Dev Server follow?

A Dev Server's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 5 days 5 hours.

Players and ranking

What position does A Dev Server hold among Rust servers?

The seven-day player-hours ranking places A Dev Server at #15,452, among the top 69% of ranked servers.

How many players are on A Dev Server at the moment?

A Dev Server is currently showing 0 players on 5 slots. Averaged over the last seven days, the count is 0 players.

Server details

What version does A Dev Server use?

Rust network protocol 2635 and build 168909, on Linux, is what A Dev Server runs. To join you need the same protocol; Steam handles the update.

Is A Dev Server reachable, and does it stay up?

You will find A Dev Server online as of now. Its reported uptime gives the last restart as roughly 5 days 3 hours ago. Of the last 7 full days, 109 of 168 hours were up, 65% of the time. The earliest sighting at Rust Server Index is 13 September 2026.

What is performance like on A Dev Server?

Averaged over the last 48 hours, server fps was 113, with a low of 62. Buildings, deployables and everything else in the world came to as many as 91,662 entities. Memory use reached as much as 3,147 MB. What players feel as lag is low fps together with a rising entity count.

Which region is A Dev Server in?

A Dev Server gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 141.0.97.106:28015.

How to join

How can you connect to A Dev Server?

If you would rather use the console, press F1 in Rust and enter client.connect 141.0.97.106:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp5
Max players 5 slots are available.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build Build on file: 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.