[SEA] Rust Intenational | Solo/Dou/Trio | Weekly
Online 139.99.22.23:29588 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence
- usual gap
- 2.1 daysbetween real wipes
- on rhythm
- 29%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
Coming wipes
- in 7d 1hThu 5 Nov, 19:00 UTCFW
- in 13d 23hThu 12 Nov, 17:15 UTC
- in 20d 23hThu 19 Nov, 17:15 UTC
- in 27d 23hThu 26 Nov, 17:15 UTC
- in 35d 1hThu 3 Dec, 19:00 UTCFW
- in 41d 23hThu 10 Dec, 17:15 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
29 OCT 2026Thu 29 Oct, 17:15 UTC31m ago |
– | – | running | 0 |
27 OCT 2026Tue 27 Oct, 09:50 UTC2d ago |
2 | – | – | 0 |
22 OCT 2026Thu 22 Oct, 18:52 UTC6d ago |
2 | held half | 4.6 days | 0 |
22 OCT 2026Thu 22 Oct, 09:43 UTC7d ago |
2 | – | 0.4 days | 1 |
17 OCT 2026Sat 17 Oct, 13:37 UTC12d ago |
3 | held half | 4.8 days | 0 |
16 OCT 2026Fri 16 Oct, 07:05 UTC13d ago |
3 | – | 1.3 days | 0 |
15 OCT 2026Thu 15 Oct, 17:07 UTC14d ago |
2 | – | 0.6 days | 1 |
13 OCT 2026Tue 13 Oct, 14:38 UTC16d ago |
3 | held half | 2.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
What settings and rules does [SEA] Rust Intenational | Solo/Dou/Trio | Weekly run?
You will find no gather rate in the name of [SEA] Rust Intenational | Solo/Dou/Trio | Weekly. 8 players per group is the default limit. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. Its own label is vanilla: rates, kits and rules are untouched, so it plays as Facepunch made it. The server has VAC, Valve's anti-cheat, turned on.
What is the map on [SEA] Rust Intenational | Solo/Dou/Trio | Weekly?
Generated by the game, the procedural map of [SEA] Rust Intenational | Solo/Dou/Trio | Weekly has size 3,500 and seed 564262858. From this page you can view the map on RustMaps; the same size and seed give the same map.
Lists and filters
Where does [SEA] Rust Intenational | Solo/Dou/Trio | Weekly appear among the Rust Server Index lists and filters?
The Rust Server Index lists that include [SEA] Rust Intenational | Solo/Dou/Trio | Weekly are Modded Rust servers, filed by play style. Filed under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Which tags are attached to [SEA] Rust Intenational | Solo/Dou/Trio | Weekly, and what do they stand for?
The server's own tags are listed here, and the game's server browser reads them: [SEA] Rust Intenational | Solo/Dou/Trio | Weekly gives gmrust (Game mode): Rust survival, as standard; mp40 (Max players): The queue ceiling sits at 40; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^w (Weekly): One wipe each week; ^v (Vanilla): Rates, kits and rules are untouched, so it plays as Facepunch made it; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe schedule
How does a wipe day run on [SEA] Rust Intenational | Solo/Dou/Trio | Weekly?
Its recent wipes averaged 2 players at peak. The latest wipe peaked 6 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 100% of the time.
How often is [SEA] Rust Intenational | Solo/Dou/Trio | Weekly wiped, and on what schedule?
Its schedule is unconfirmed: too few of [SEA] Rust Intenational | Solo/Dou/Trio | Weekly's wipes are on record, and the prediction follows the tag. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, taken by every Rust server. The world it runs now was made 31 minutes. A weekly wipe schedule is published in its tags.
Player counts
How is [SEA] Rust Intenational | Solo/Dou/Trio | Weekly ranked compared with the rest?
The seven-day player-hours ranking places [SEA] Rust Intenational | Solo/Dou/Trio | Weekly at #5,806, among the top 26% of ranked servers.
What does the player count on [SEA] Rust Intenational | Solo/Dou/Trio | Weekly look like?
The live count for [SEA] Rust Intenational | Solo/Dou/Trio | Weekly stands at 0 players, out of 40 slots. Filed under seven-day figures: an average of 0 players and a peak of 2. The busiest point in the last 48 hours was 18:00 UTC, averaging 1 players.
Operator and status
What Rust version is [SEA] Rust Intenational | Solo/Dou/Trio | Weekly on?
Rust network protocol 2635 and build 168909, on Linux, is what [SEA] Rust Intenational | Solo/Dou/Trio | Weekly runs. The protocol must match before you can join, and Steam takes care of updating it.
What is the uptime and current status of [SEA] Rust Intenational | Solo/Dou/Trio | Weekly?
You will find [SEA] Rust Intenational | Solo/Dou/Trio | Weekly online as of now. The uptime it reports puts the last restart at about 2 hours ago. It was up 144 of 168 hours across the last 7 full days, or 86% of the time. The earliest sighting at Rust Server Index is 13 October 2026.
What is performance like on [SEA] Rust Intenational | Solo/Dou/Trio | Weekly?
Server fps held at 208 on average across the last 48 hours, never dropping below 21. Buildings, deployables and everything else in the world came to as many as 67,726 entities. Up to 3,359 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.
Where in the world is [SEA] Rust Intenational | Solo/Dou/Trio | Weekly hosted?
No region tag is published by [SEA] Rust Intenational | Solo/Dou/Trio | Weekly; the name it carries points to Asia. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 139.99.22.23:29588.
Connecting
How can you connect to [SEA] Rust Intenational | Solo/Dou/Trio | Weekly?
Two ways in. Type client.connect 139.99.22.23:29588 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/wJrPSMJGP.
Server tags
What each one means.
Published as mp40,ptrak,$r?,v2635,^w,^v,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
