[Uz/Ru/Kz] #1 UzRust - Modded
Online EA 213.230.109.15:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers, top 71% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence
- usual gap
- 7.1 daysbetween real wipes
- on rhythm
- 75%of its recent wipes
- wipe-day peak
- 7players, last three wipes
- crowd held
- 25%else halves by day 4
Coming wipes
- in 6d 18hThu 5 Nov, 19:00 UTCFW
- in 13d 11hThu 12 Nov, 11:24 UTC
- in 20d 11hThu 19 Nov, 11:24 UTC
- in 27d 11hThu 26 Nov, 11:24 UTC
- in 34d 18hThu 3 Dec, 19:00 UTCFW
- in 41d 11hThu 10 Dec, 11:24 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 20 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
29 OCT 2026Thu 29 Oct, 11:24 UTC12h ago |
– | – | running | 0 |
8 OCT 2026Thu 8 Oct, 13:18 UTC21d ago |
5 | – | – | 0 |
1 OCT 2026Thu 1 Oct, 18:30 UTC FW28d ago |
8 | halved by day 4 | 6.8 days | 2 |
24 SEP 2026Thu 24 Sep, 13:15 UTC35d ago |
7 | held half | 7.2 days | 1 |
17 SEP 2026Thu 17 Sep, 13:44 UTC42d ago |
7 | halved by day 4 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
What settings and rules does [Uz/Ru/Kz] #1 UzRust - Modded run?
The name of [Uz/Ru/Kz] #1 UzRust - Modded does not state a gather rate. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. Its own label is vanilla: no changed rates, kits or rules: this is the game Facepunch ships. VAC, Valve's anti-cheat, is enabled.
What is the map on [Uz/Ru/Kz] #1 UzRust - Modded?
Generated by the game, the procedural map of [Uz/Ru/Kz] #1 UzRust - Modded has size 2,000 and seed 201110278. From this page you can view the map on RustMaps; the same size and seed give the same map.
Lists and filters
On Rust Server Index, which lists and filters carry [Uz/Ru/Kz] #1 UzRust - Modded?
The Rust Server Index lists that include [Uz/Ru/Kz] #1 UzRust - Modded are Modded Rust servers, filed by play style. It appears under the following filters on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
What is meant by the tags on [Uz/Ru/Kz] #1 UzRust - Modded?
Filed under these tags, as published by [Uz/Ru/Kz] #1 UzRust - Modded and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): Player cap: 100; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^w (Weekly): The server wipes weekly; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays; EA (East Asia): East Asia is the region shown in the server browser. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
What happens on wipe day at [Uz/Ru/Kz] #1 UzRust - Modded?
At their busiest, its recent wipes drew 7 players on average. 20 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 25% of the time. By day 4 the crowd had fallen below half when it didn't hold.
How often is [Uz/Ru/Kz] #1 UzRust - Modded wiped, and on what schedule?
Its schedule is unconfirmed: too few of [Uz/Ru/Kz] #1 UzRust - Modded's wipes are on record, and the prediction follows the tag. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, taken by every Rust server. Its present world dates from 10 hours. Its tags carry a wipe schedule of once a week.
Players and ranking
What position does [Uz/Ru/Kz] #1 UzRust - Modded hold among Rust servers?
On seven-day player hours, [Uz/Ru/Kz] #1 UzRust - Modded takes #6,577 overall and #386 in Asia, within the top 30% of ranked servers.
Is [Uz/Ru/Kz] #1 UzRust - Modded quiet or crowded?
The live count for [Uz/Ru/Kz] #1 UzRust - Modded stands at 0 players, out of 100 slots. Averaged across seven days: 2 players, peaking at 4. Filed under busiest hour: 17:00 UTC in the last 48 hours, averaging 3 players.
Server facts
What Rust version is [Uz/Ru/Kz] #1 UzRust - Modded on?
Rust network protocol 2635 and build 168909, on Windows, is what [Uz/Ru/Kz] #1 UzRust - Modded runs. The protocol must match before you can join, and Steam takes care of updating it.
Is [Uz/Ru/Kz] #1 UzRust - Modded reachable, and does it stay up?
The server is live at this moment: [Uz/Ru/Kz] #1 UzRust - Modded. Its reported uptime gives the last restart as roughly 7 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. On 13 September 2026 it was first seen by Rust Server Index.
What is performance like on [Uz/Ru/Kz] #1 UzRust - Modded?
The last 48 hours give an average of 232 server fps and a floor of 219. The entity count reached 69,353, covering buildings, deployables and all else in the world. Up to 2,317 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.
Which region is [Uz/Ru/Kz] #1 UzRust - Modded in?
[Uz/Ru/Kz] #1 UzRust - Modded gives Asia as its location and the tag EA. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 213.230.109.15:28015.
Connecting
What is the way onto [Uz/Ru/Kz] #1 UzRust - Modded?
If you would rather use the console, press F1 in Rust and enter client.connect 213.230.109.15:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. The website can be found at https://uzrust.uz/.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,^w,^v,EA,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp100
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Mods and access
^o
^z
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
