Rust Server IndexCard catalogue of Rust servers

Holdings11,741 servers62,626 players195 fresh wipes

Call no.15199 Off the shelf · offline

Rust Devblog Server

Offline 139.100.246.92:28015 checked 14d ago

Subjects 1. modded2. carbon
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,199
top 70%
Last wipeWiped28 SEP2026 · 31d 11h ago
31d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct16 Oct17 Oct19 Oct20 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on Rust Devblog Server?

The name of Rust Devblog Server does not state a gather rate. There is no published group limit. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Carbon. The server has VAC, Valve's anti-cheat, turned off.

Which map is in use on Rust Devblog Server?

A procedural map, generated by the game, is what Rust Devblog Server runs.

Tags

On Rust Server Index, which lists and filters carry Rust Devblog Server?

These lists on Rust Server Index take Rust Devblog Server: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

What is meant by the tags on Rust Devblog Server?

The server's own tags are listed here, and the game's server browser reads them: Rust Devblog Server gives gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): 10 slots are available; v2362 (Protocol): Joining needs you on game protocol 2362; ptrak (Networking): Networking runs on RakNet, the game's default layer; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): The Carbon plugin framework runs here; hil2cpp (Custom tag): Set outside Rust's standard tags, by the owner or through a plugin; stok (Custom tag): Set outside Rust's standard tags, by the owner or through a plugin. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

When does Rust Devblog Server wipe?

Its rhythm is not yet clear, since the record holds too few of Rust Devblog Server's wipes. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 31 days 11 hours is when its current world was made.

Player counts

What position does Rust Devblog Server hold among Rust servers?

Filed under rankings: #15,199 for Rust Devblog Server on seven-day player hours, top 70% overall.

What does the player count on Rust Devblog Server look like?

The last check found Rust Devblog Server offline, last seen 14 days 12 hours ago.

Server facts

What version does Rust Devblog Server use?

Rust network protocol 2362 on Windows is what you will find on Rust Devblog Server. The protocol must match before you can join, and Steam takes care of updating it.

Is Rust Devblog Server reachable, and does it stay up?

Last seen 14 days 12 hours ago, Rust Devblog Server is offline right now. Uptime for the last 7 full days came to 0%, 0 hours out of 168. It was first recorded by Rust Server Index on 14 October 2026.

Where in the world is Rust Devblog Server hosted?

No region is published by Rust Devblog Server. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 139.100.246.92:28015.

Joining the server

What steps lead onto Rust Devblog Server?

Enter client.connect 139.100.246.92:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival on standard Rust rules.
mp10
Max players 10 slots are available.
v2362
Protocol Joining needs you on game protocol 2362.
ptrak
Networking Networking runs on RakNet, the game's default layer.

Mods and access

^z
Modded This one is Modded, since plugins or settings change how it plays.
^y
Carbon The Carbon plugin framework runs here.

Other

hil2cpp
Custom tag Set outside Rust's standard tags, by the owner or through a plugin.
stok
Custom tag Set outside Rust's standard tags, by the owner or through a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.