Rust Devblog Server
Offline 139.100.246.234:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings and rules does Rust Devblog Server run?
You will find no gather rate in the name of Rust Devblog Server. No group limit is published. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Carbon. VAC, Valve's anti-cheat, is disabled.
Which map is in use on Rust Devblog Server?
Generated by the game, the map is procedural on Rust Devblog Server.
Lists and filters
Which lists and filters on Rust Server Index is Rust Devblog Server filed under?
The Rust Server Index lists that include Rust Devblog Server are Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y.
How should you read the tags listed for Rust Devblog Server?
Filed under these tags, as published by Rust Devblog Server and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): The queue ceiling sits at 10; v2362 (Protocol): Your client must run protocol 2362 to connect; ptrak (Networking): RakNet is the network layer, as standard for Rust; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Carbon provides the plugin framework; hil2cpp (Custom tag): Set outside Rust's standard tags, by the owner or through a plugin; stok (Custom tag): Set outside Rust's standard tags, by the owner or through a plugin. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe dates
Which wipe timetable does Rust Devblog Server follow?
Rust Devblog Server's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 31 days 18 hours.
Player counts
How is Rust Devblog Server ranked compared with the rest?
Filed under rankings: #15,310 for Rust Devblog Server on seven-day player hours, top 69% overall.
How many players are on Rust Devblog Server at the moment?
At present Rust Devblog Server is offline; its last sighting was 4 days 20 hours ago. Averaged over the last seven days, the count is 0 players.
Server details
What version does Rust Devblog Server use?
Rust network protocol 2362 on Windows is what you will find on Rust Devblog Server. The protocol must match before you can join, and Steam takes care of updating it.
What is the uptime and current status of Rust Devblog Server?
As of now Rust Devblog Server is offline, with its last appearance 4 days 20 hours ago. Of the last 4 full days, 0 of 96 hours were up, 0% of the time. On 24 October 2026 it was first seen by Rust Server Index.
What is the location of Rust Devblog Server?
Rust Devblog Server gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 139.100.246.234:28015.
Joining the server
What is the way onto Rust Devblog Server?
If you would rather use the console, press F1 in Rust and enter client.connect 139.100.246.234:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
Game
gmrust
mp10
v2362
ptrak
Mods and access
^z
^y
Other
hil2cpp
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.