Rust Server IndexCard catalogue of Rust servers

Holdings11,624 servers50,076 players107 fresh wipes

Call no.15318 Off the shelf · offline

Rust Devblog Server

Offline 139.100.246.132:28015 checked 10d ago

Subjects 1. modded2. carbon
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,318
top 70%
Last wipeWiped28 SEP2026 · 32d 7h ago
32d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Settings and map

On Rust Devblog Server, which rules and settings apply?

The name of Rust Devblog Server does not state a gather rate. The server does not publish a group limit. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Carbon. The server has VAC, Valve's anti-cheat, turned off.

What is the map on Rust Devblog Server?

Generated by the game, the map is procedural on Rust Devblog Server.

Tags and filters

Where does Rust Devblog Server appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is Rust Devblog Server: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

What is meant by the tags on Rust Devblog Server?

Filed under these tags, as published by Rust Devblog Server and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): The queue ceiling sits at 10; v2362 (Protocol): Your client must run protocol 2362 to connect; ptrak (Networking): Networking runs on RakNet, the game's default layer; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here; hil2cpp (Custom tag): Set outside Rust's standard tags, by the owner or through a plugin; stok (Custom tag): Set outside Rust's standard tags, by the owner or through a plugin. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe dates

When does Rust Devblog Server wipe?

Its rhythm is not yet clear, since the record holds too few of Rust Devblog Server's wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 32 days 7 hours is when its current world was made.

Players and ranking

What position does Rust Devblog Server hold among Rust servers?

On player hours over seven days, Rust Devblog Server takes #15,318, within the top 70% of ranked servers.

How many players are on Rust Devblog Server at the moment?

The last check found Rust Devblog Server offline, last seen 10 days 17 hours ago.

Server details

Which Rust build is Rust Devblog Server running?

Rust network protocol 2362, on Windows, is what Rust Devblog Server runs. To join you need the same protocol; Steam handles the update.

Is Rust Devblog Server reachable, and does it stay up?

As of now Rust Devblog Server is offline, with its last appearance 10 days 17 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. It was first recorded by Rust Server Index on 19 October 2026.

What is the location of Rust Devblog Server?

No region is published by Rust Devblog Server. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 139.100.246.132:28015.

Connecting

What steps lead onto Rust Devblog Server?

Two ways in. Type client.connect 139.100.246.132:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival on standard Rust rules.
mp10
Max players The queue ceiling sits at 10.
v2362
Protocol Your client must run protocol 2362 to connect.
ptrak
Networking Networking runs on RakNet, the game's default layer.

Mods and access

^z
Modded Modded: the game is changed by plugins or settings.
^y
Carbon The Carbon plugin framework runs here.

Other

hil2cpp
Custom tag Set outside Rust's standard tags, by the owner or through a plugin.
stok
Custom tag Set outside Rust's standard tags, by the owner or through a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.