Rust Server IndexCard catalogue of Rust servers

Holdings11,604 servers34,824 players67 fresh wipes

Call no.14583 On the shelf · online

Test server

Online 138.201.78.140:28080 checked 10m ago

Subjects 1. modded2. oxide
Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#14,583
top 66%
Last wipeWiped16 OCT2026 · 11d 11h ago
11d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123407:0016:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

02040608007:0016:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
10.9 daysbetween real wipes
wipe-day peak
0players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Fri 16 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
16 OCT 2026Fri 16 Oct, 18:07 UTC11d ago
0 – running 0
5 OCT 2026Mon 5 Oct, 20:40 UTC22d ago
1 halved by day 1 10.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Settings and map

On Test server, which rules and settings apply?

No gather rate appears in the name Test server. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on Test server?

Generated by the game, the procedural map of Test server has size 6,000 and seed 1. From this page you can view the map on RustMaps; the same size and seed give the same map.

Tags and filters

Where does Test server appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is Test server: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which tags are attached to Test server, and what do they stand for?

These are the tags Test server publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): The queue ceiling sits at 50; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Joining needs you on game protocol 2635; cs167781 (Build): The game build here is 167781; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

How does a wipe day run on Test server?

The average peak across its recent wipes is 0 players. The latest wipe peaked 0 hours in. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half when it didn't hold.

Which wipe timetable does Test server follow?

Test server's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 11 days 11 hours.

Population

How is Test server ranked compared with the rest?

Filed under rankings: #14,583 for Test server on seven-day player hours, top 66% overall.

How many players are on Test server at the moment?

Filed under live counts: Test server, 0 players on 50 slots at present. Averaged across seven days: 0 players, peaking at 1.

Server facts

What version does Test server use?

Rust network protocol 2635 and build 167781 on Windows is what you will find on Test server. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of Test server?

Right now Test server is up and running. About 2 days ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 86%, 145 hours out of 168. It was first recorded by Rust Server Index on 13 September 2026.

What is performance like on Test server?

Averaged over the last 48 hours, server fps was 62, with a low of 47. Buildings, deployables and everything else in the world came to as many as 202,777 entities. Memory use reached as much as 3,876 MB. Lag, to players, is low fps and an entity count that climbs.

Which region is Test server in?

There is no region on record for Test server; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 138.201.78.140:28080.

How to join

What is the way onto Test server?

Enter client.connect 138.201.78.140:28080 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp50
Max players The queue ceiling sits at 50.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Joining needs you on game protocol 2635.
cs167781
Build The game build here is 167781.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.