Mike's Test Map
Offline 137.186.44.105:28015 checked 14h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence
- usual gap
- 21 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 6
Coming wipes
- in 7d 2hThu 5 Nov, 19:00 UTCFW
- in 15d 6hFri 13 Nov, 22:38 UTC
- in 35d 2hThu 3 Dec, 19:00 UTCFW
- in 36d 6hFri 4 Dec, 22:38 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
23 OCT 2026Fri 23 Oct, 22:38 UTC5d ago |
1 | – | running | 0 |
3 OCT 2026Sat 3 Oct, 00:05 UTC26d ago |
1 | halved by day 6 | 20.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
Where can you read the rules and settings that apply on Mike's Test Map?
The name of Mike's Test Map does not state a gather rate. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. The server has VAC, Valve's anti-cheat, turned on.
What is the map on Mike's Test Map?
Generated by the game, the map is procedural on Mike's Test Map.
Tags
Where does Mike's Test Map appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take Mike's Test Map: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which tags are attached to Mike's Test Map, and what do they stand for?
Filed under these tags, as published by Mike's Test Map and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp4 (Max players): Player cap: 4; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this under Modded. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipes and resets
What happens on wipe day at Mike's Test Map?
The average peak across its recent wipes is 1 players. 1 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 6 the crowd had fallen below half when it didn't hold.
When does Mike's Test Map wipe?
The wipe rhythm of Mike's Test Map is every 3 weeks on Friday at 22:38 UTC. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, taken by every Rust server. Its present world dates from 5 days 17 hours.
Population
How is Mike's Test Map ranked compared with the rest?
Filed under rankings: #8,272 for Mike's Test Map on seven-day player hours, top 37% overall.
What does the player count on Mike's Test Map look like?
Filed under offline: Mike's Test Map, last seen 14 hours ago. Filed under seven-day figures: an average of 0 players and a peak of 1. The busiest point in the last 48 hours was 23:00 UTC, averaging 1 players.
Operator and status
What version does Mike's Test Map use?
Rust network protocol 2635 and build 166652 on Windows is what you will find on Mike's Test Map. Steam keeps your game updated, but the protocol must match for you to join.
What is the uptime and current status of Mike's Test Map?
The server is down at this moment; the last sighting of Mike's Test Map was 14 hours ago. Uptime for the last 7 full days came to 24%, 40 hours out of 168. It was first recorded by Rust Server Index on 13 September 2026.
Where in the world is Mike's Test Map hosted?
There is no region on record for Mike's Test Map; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 137.186.44.105:28015.
How to join
What steps lead onto Mike's Test Map?
Enter client.connect 137.186.44.105:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp4,ptrak,$r?,v2635,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp4
ts8
v2635
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.