Rust Server IndexCard catalogue of Rust servers

Holdings11,762 servers65,727 players193 fresh wipes

Call no.7388 On the shelf · online

DFAM Rust Dev

Online 136.47.25.184:28017 checked 8m ago

Subjects 1. modded2. oxide
Players now
1/ 40
2% full
7-day average
0
peak 3
Rank
#7,388
top 33%
Last wipeWiped27 OCT2026 · 1d 17h ago
1d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeakWipe
0123417:0001:0009:0017:0002:0010:00Wiped Tue 27 Oct, 19:05 UTCWIPE

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep8 Oct14 Oct20 Oct29 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
22.1 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
27 OCT 2026Tue 27 Oct, 19:05 UTC1d ago
– – running 1
5 OCT 2026Mon 5 Oct, 16:10 UTC23d ago
1 halved by day 1 22.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on DFAM Rust Dev?

The name of DFAM Rust Dev does not state a gather rate. The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is in use on DFAM Rust Dev?

DFAM Rust Dev runs a procedural map, which the game generates.

Tags

Which lists and filters on Rust Server Index is DFAM Rust Dev filed under?

These lists on Rust Server Index take DFAM Rust Dev: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Which tags are attached to DFAM Rust Dev, and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: DFAM Rust Dev gives gmrust (Game mode): Rust survival, as standard; mp40 (Max players): The queue ceiling sits at 40; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe dates

What should you expect on DFAM Rust Dev when wipe day comes?

Its recent wipes averaged 1 players at peak. 1 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, numbers dropped below half by day 1.

Which wipe timetable does DFAM Rust Dev follow?

DFAM Rust Dev's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 41 hours is when its current world was made.

Players and ranking

What position does DFAM Rust Dev hold among Rust servers?

Filed under rankings: #7,388 for DFAM Rust Dev on seven-day player hours, top 33% overall.

Is DFAM Rust Dev quiet or crowded?

DFAM Rust Dev is currently showing 1 players on 40 slots. The seven-day average is 0 players; the peak reached 3. Filed under busiest hour: 19:00 UTC in the last 48 hours, averaging 2 players.

Operator and status

What version does DFAM Rust Dev use?

Rust network protocol 2635 and build 168909, on Linux, is what DFAM Rust Dev runs. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is DFAM Rust Dev, and is it online now?

Right now DFAM Rust Dev is up and running. Of the last 7 full days, 30 of 168 hours were up, 18% of the time. On 19 September 2026 it was first seen by Rust Server Index.

Where in the world is DFAM Rust Dev hosted?

DFAM Rust Dev gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 136.47.25.184:28017.

How to join

How can you connect to DFAM Rust Dev?

Two ways in. Type client.connect 136.47.25.184:28017 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp40
Max players The queue ceiling sits at 40.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.