DevRustQA
Online 136.46.129.110:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 6.5 daysbetween real wipes
- on rhythm
- 40%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
28 OCT 2026Wed 28 Oct, 22:35 UTC1h ago |
– | – | running | 0 |
21 OCT 2026Wed 21 Oct, 20:42 UTC7d ago |
1 | – | – | 1 |
1 OCT 2026Thu 1 Oct, 19:10 UTC FW27d ago |
1 | held half | 20.1 days | 1 |
25 SEP 2026Fri 25 Sep, 06:56 UTC33d ago |
1 | held half | 6.5 days | 0 |
24 SEP 2026Thu 24 Sep, 17:56 UTC34d ago |
1 | – | 0.5 days | 1 |
20 SEP 2026Sun 20 Sep, 17:46 UTC38d ago |
1 | held half | 4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
Where can you read the rules and settings that apply on DevRustQA?
You will find no gather rate in the name of DevRustQA. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.
Tags
Which lists and filters on Rust Server Index is DevRustQA filed under?
The Rust Server Index lists that include DevRustQA are Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags listed for DevRustQA?
The server's own tags are listed here, and the game's server browser reads them: DevRustQA gives gmrust (Game mode): Rust survival, as standard; mp2 (Max players): The queue ceiling sits at 2; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Joining needs you on game protocol 2635; cs169587 (Build): Build on file: 169587; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): The Carbon plugin framework runs here. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe dates
What should you expect on DevRustQA when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. The latest wipe peaked 0 hours in. The crowd held above half the peak until the next wipe in 100% of its recent wipes.
When does DevRustQA wipe?
No next wipe can be predicted for DevRustQA: its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 1 hours.
Population
How is DevRustQA ranked compared with the rest?
On player hours over seven days, DevRustQA takes #4,491, within the top 20% of ranked servers.
What does the player count on DevRustQA look like?
Filed under live counts: DevRustQA, 1 players on 2 slots at present. Filed under seven-day figures: an average of 1 players and a peak of 1. Over the last 48 hours, 00:00 UTC drew the highest average: 1 players.
Server facts
Which Rust build is DevRustQA running?
Rust network protocol 2635 and build 169587, on Windows, is what DevRustQA runs. The protocol must match before you can join, and Steam takes care of updating it.
Is DevRustQA reachable, and does it stay up?
Right now DevRustQA is up and running. Uptime for the last 7 full days came to 42%, 71 hours out of 168. The earliest sighting at Rust Server Index is 18 September 2026.
Which region is DevRustQA in?
No region is published by DevRustQA. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 136.46.129.110:28015.
How to join
What steps lead onto DevRustQA?
If you would rather use the console, press F1 in Rust and enter client.connect 136.46.129.110:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2635,gmrust,cs169587,ts8,^z,^y
Game
gmrust
mp2
ts8
v2635
cs169587
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.