CPVA´s Test Server
Online 136.243.60.215:28080 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 5.9 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
1 OCT 2026Thu 1 Oct, 18:08 UTC FW28d ago |
0 | – | running | 0 |
29 SEP 2026Tue 29 Sep, 21:35 UTC30d ago |
1 | – | 1.9 days | 0 |
19 SEP 2026Sat 19 Sep, 22:01 UTC40d ago |
0 | – | 10 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
On CPVA´s Test Server, which rules and settings apply?
You will find no gather rate in the name of CPVA´s Test Server. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on CPVA´s Test Server?
Size 5,000, seed 1234567: the game generates the procedural map on CPVA´s Test Server. The map can be seen on RustMaps from this page, because the same size and seed give the same map. Filed under map name: Custom Map.
Lists and filters
Which lists and filters on Rust Server Index is CPVA´s Test Server filed under?
These lists on Rust Server Index take CPVA´s Test Server: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags listed for CPVA´s Test Server?
Filed under these tags, as published by CPVA´s Test Server and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp50 (Max players): Player cap: 50; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Joining needs you on game protocol 2634; cs166494 (Build): It runs build 166494; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipes and resets
What should you expect on CPVA´s Test Server when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. The latest wipe peaked 0 hours in.
Which wipe timetable does CPVA´s Test Server follow?
CPVA´s Test Server wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 28 days 6 hours is when its current world was made.
Players and ranking
What position does CPVA´s Test Server hold among Rust servers?
Filed under rankings: #15,262 for CPVA´s Test Server on seven-day player hours, top 69% overall.
Is CPVA´s Test Server quiet or crowded?
The live count for CPVA´s Test Server stands at 0 players, out of 50 slots. Averaged over the last seven days, the count is 0 players.
Server facts
What Rust version is CPVA´s Test Server on?
Rust network protocol 2634 and build 166494, on Windows, is what CPVA´s Test Server runs. The protocol must match before you can join, and Steam takes care of updating it.
Is CPVA´s Test Server reachable, and does it stay up?
The server is live at this moment: CPVA´s Test Server. The uptime it reports puts the last restart at about 41 hours ago. Of the last 7 full days, 143 of 168 hours were up, 85% of the time. The earliest sighting at Rust Server Index is 13 September 2026.
Is the performance on CPVA´s Test Server good?
Averaged over the last 48 hours, server fps was 91, with a low of 69. The entity count reached 117,344, covering buildings, deployables and all else in the world. Up to 5,679 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.
Which region is CPVA´s Test Server in?
No region is published by CPVA´s Test Server. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 136.243.60.215:28080.
Connecting
What steps lead onto CPVA´s Test Server?
If you would rather use the console, press F1 in Rust and enter client.connect 136.243.60.215:28080. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.