Rust Server IndexCard catalogue of Rust servers

Holdings11,677 servers48,863 players128 fresh wipes

Call no.15414 On the shelf · online

TDL Staging Server

Online 136.243.50.209:28025 checked 14m ago

Subjects 1. modded2. carbon
Players now
0/ 5
0% full
7-day average
0
peak –
Rank
#15,414
top 69%
Last wipeWiped22 OCT2026 · 5d 13h ago
5d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123402:0011:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020002:0011:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep4 Oct9 Oct14 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.9 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
50%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctSun 4 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
22 OCT 2026Thu 22 Oct, 11:47 UTC5d ago
0 – running 0
4 OCT 2026Sun 4 Oct, 09:57 UTC23d ago
1 halved by day 1 18.1 days 0
1 OCT 2026Thu 1 Oct, 13:21 UTC26d ago
1 held half 2.9 days 0
30 SEP 2026Wed 30 Sep, 15:57 UTC27d ago
1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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35/ 500
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МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average
129/ 100
EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average
51/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average
38/ 700
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average
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CSL Scenery Budget Testgroups of 8+ · 85 on average
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Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on TDL Staging Server?

No gather rate appears in the name TDL Staging Server. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Carbon. The server has VAC, Valve's anti-cheat, turned on.

What is the map on TDL Staging Server?

TDL Staging Server runs a procedural map of size 5,500 with seed 1337, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map. The name of the map is Billy Joe's Custom Map.

Tags

Which lists and filters on Rust Server Index is TDL Staging Server filed under?

The Rust Server Index lists that include TDL Staging Server are Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

What is meant by the tags on TDL Staging Server?

The server's own tags are listed here, and the game's server browser reads them: TDL Staging Server gives gmrust (Game mode): Survival on standard Rust rules; mp5 (Max players): Player cap: 5; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs169387 (Build): It runs build 169387; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): The Carbon plugin framework runs here. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

How does a wipe day run on TDL Staging Server?

Its recent wipes averaged 1 players at peak. 1 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 50% of its recent wipes. By day 1 the crowd had fallen below half when it didn't hold.

When does TDL Staging Server wipe?

There is no next wipe to predict for TDL Staging Server, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 5 days 13 hours is when its current world was made.

Population

How is TDL Staging Server ranked compared with the rest?

Filed under rankings: #15,414 for TDL Staging Server on seven-day player hours, top 69% overall.

Is TDL Staging Server quiet or crowded?

The live count for TDL Staging Server stands at 0 players, out of 5 slots. Averaged over the last seven days, the count is 0 players.

Operator and status

Which Rust build is TDL Staging Server running?

Rust network protocol 2635 and build 169387 on Linux is what you will find on TDL Staging Server. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of TDL Staging Server?

The server is live at this moment: TDL Staging Server. Its reported uptime gives the last restart as roughly 4 hours ago. Uptime for the last 7 full days came to 79%, 132 hours out of 168. It was first recorded by Rust Server Index on 28 September 2026.

Is the performance on TDL Staging Server good?

Server fps held at 91 on average across the last 48 hours, never dropping below 30. The entity count reached 140,000, covering buildings, deployables and all else in the world. Up to 7,180 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.

Which region is TDL Staging Server in?

No region is published by TDL Staging Server. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 136.243.50.209:28025.

Connecting

What is the way onto TDL Staging Server?

If you would rather use the console, press F1 in Rust and enter client.connect 136.243.50.209:28025. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2635,gmrust,cs169387,ts8,^z,^y

Game

gmrust
Game mode Survival on standard Rust rules.
mp5
Max players Player cap: 5.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Your client must run protocol 2635 to connect.
cs169387
Build It runs build 169387.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Mods and access

^z
Modded This one is Modded, since plugins or settings change how it plays.
^y
Carbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.