Rust Server IndexCard catalogue of Rust servers

Holdings11,751 servers55,890 players132 fresh wipes

Call no.16920 Off the shelf · offline

TDL Development Server

Offline 136.243.50.209:29025 checked 30d ago

Subjects 1. vanilla2. modded3. carbon
Players now
0/ 5
0% full
7-day average
0
peak –
Rank
#16,920
top 71%
Last wipeWiped27 SEP2026 · 31d 9h ago
31d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep29 Sep30 Sep2 Oct3 Oct5 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average
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9/ 1000
Reference desk

Quick answers

From the figures on this page.

Map and rules

What settings and rules does TDL Development Server run?

The name of TDL Development Server does not state a gather rate. The default group limit of 8 players applies. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Carbon. Vanilla is the server's own description: rates, kits and rules are untouched, so it plays as Facepunch made it. VAC, Valve's anti-cheat, is enabled.

Tags

Where does TDL Development Server appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take TDL Development Server: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags listed for TDL Development Server?

The server's own tags are listed here, and the game's server browser reads them: TDL Development Server gives gmvanilla (Game mode): Unmodified survival rules; mp5 (Max players): The queue ceiling sits at 5; ts8 (Group limit): The team limit is 8, as in the standard game; v2633 (Protocol): Joining needs you on game protocol 2633; cs165217 (Build): Build on file: 165217; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^v (Vanilla): Rates, kits and rules are untouched, so it plays as Facepunch made it; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): Plugins run through Carbon. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

How often is TDL Development Server wiped, and on what schedule?

The record holds too few of TDL Development Server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 31 days 9 hours.

Player counts

How is TDL Development Server ranked compared with the rest?

On player hours over seven days, TDL Development Server takes #16,920, within the top 71% of ranked servers.

What does the player count on TDL Development Server look like?

Filed under offline: TDL Development Server, last seen 30 days 2 hours ago.

Operator and status

Which Rust build is TDL Development Server running?

Rust network protocol 2633 and build 165217 on Linux is what you will find on TDL Development Server. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is TDL Development Server, and is it online now?

Last seen 30 days 2 hours ago, TDL Development Server is offline right now. Uptime for the last 7 full days came to 0%, 0 hours out of 168. It was first recorded by Rust Server Index on 27 September 2026.

What is the location of TDL Development Server?

No region is published by TDL Development Server. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 136.243.50.209:29025.

How to join

What steps lead onto TDL Development Server?

If you would rather use the console, press F1 in Rust and enter client.connect 136.243.50.209:29025. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2633,^z,^y,^v,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode Unmodified survival rules.
mp5
Max players The queue ceiling sits at 5.
ts8
Group limit The team limit is 8, as in the standard game.
v2633
Protocol Joining needs you on game protocol 2633.
cs165217
Build Build on file: 165217.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Difficulty

^v
Vanilla Rates, kits and rules are untouched, so it plays as Facepunch made it.

Mods and access

^z
Modded This one is Modded, since plugins or settings change how it plays.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.