Rust Server IndexCard catalogue of Rust servers

Holdings11,766 servers65,323 players190 fresh wipes

Call no.11198 On the shelf · online

Stumpy's development

Online 135.148.150.49:60409 checked 8m ago

Subjects 1. monthly wipes 2. modded3. oxide
Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#11,198
top 50%
Last wipeWiped19 OCT2026 · 10d 10h ago
10d ago · monthly schedule
Next wipe
7d 6h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123413:0022:0007:0015:0001:0010:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040013:0022:0007:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence

wipe-day peak
1players, last three wipes

Coming wipes

  1. in 7d 6hThu 5 Nov, 19:00 UTCFW
  2. in 35d 6hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
19 OCT 2026Mon 19 Oct, 01:23 UTC10d ago
1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average
41/ 100
Art of Rust - Official dedicated art servergroups of 20+ · monthly · 8 on average
5/ 100
NA
RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGradeNA · groups of 100+ · monthly · 7 on average
11/ 200
EU
[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|FireEU · groups of 16+ · monthly · 6 on average
9/ 50
EU
UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UAEU · groups of 8+ · monthly · 3 on average
8/ 40
EU
[EU]FreeFields/Creative/Building/SandboxEU · groups of 8+ · monthly · 2 on average
11/ 35
Reference desk

Quick answers

From the figures on this page.

Rules and settings

What settings and rules does Stumpy's development run?

The name of Stumpy's development does not state a gather rate. The group limit is 8 players, the game's default. The server runs build & creative, no gathering; sandbox building. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on Stumpy's development?

Stumpy's development runs a procedural map of size 3,000 with seed 1337, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags

On Rust Server Index, which lists and filters carry Stumpy's development?

The Rust Server Index lists that include Stumpy's development are Modded Rust servers, filed by play style, Build and creative servers and Roleplay servers, filed under RP. Filed under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

What is meant by the tags on Stumpy's development?

The server's own tags are listed here, and the game's server browser reads them: Stumpy's development gives gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): Player cap: 100; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs167781 (Build): The game build here is 167781; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^m (Monthly): It wipes monthly with the force wipe from Facepunch; ^r (Roleplay): Roleplay is the category here; ^k (Build server): Base building and practice; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

How does a wipe day run on Stumpy's development?

At their busiest, its recent wipes drew 1 players on average. The latest wipe peaked 3 hours in.

How often is Stumpy's development wiped, and on what schedule?

The only wipe on Stumpy's development is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, as the force wipe that reaches every Rust server. The world it runs now was made 10 days 10 hours. Filed in its tags: a monthly wipe schedule.

Player counts

How is Stumpy's development ranked compared with the rest?

Filed under rankings: #11,198 for Stumpy's development on seven-day player hours, top 50% overall.

Is Stumpy's development quiet or crowded?

Stumpy's development is currently showing 0 players on 100 slots. The seven-day average is 0 players; the peak reached 1.

Operator and status

What version does Stumpy's development use?

Rust network protocol 2635 and build 167781, on Linux, is what Stumpy's development runs. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of Stumpy's development?

Right now Stumpy's development is up and running. About 2 days 13 hours ago, by its own uptime figure, is when it last restarted. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It was first recorded by Rust Server Index on 13 September 2026.

Is the performance on Stumpy's development good?

The last 48 hours give an average of 213 server fps and a floor of 127. Buildings, deployables and everything else in the world came to as many as 48,806 entities. The peak memory figure stood at 2,287 MB. Lag, to players, is low fps and an entity count that climbs.

What is the location of Stumpy's development?

Stumpy's development gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 135.148.150.49:60409.

Joining the server

What is the way onto Stumpy's development?

Two ways in. Type client.connect 135.148.150.49:60409 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^m,^r,^k,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp100
Max players Player cap: 100.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs167781
Build The game build here is 167781.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code A region code is absent.

Wipe schedule

^m
Monthly It wipes monthly with the force wipe from Facepunch.

Gameplay

^r
Roleplay Roleplay is the category here.
^k
Build server Base building and practice.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.