Rust Server IndexCard catalogue of Rust servers

Holdings11,865 servers103,410 players555 fresh wipes

Call no.2X15289 On the shelf · online

[US] Scrap Kings 2x | BiWeekly | Quad

Online 135.148.150.139:60403 checked 12m ago

Subjects 1. 2x 2. biweekly wipes 3. vanilla4. modded5. oxide
Players now
0/ 250
0% full
7-day average
0
peak –
Rank
#15,289
top 69%
Last wipeWiped3 OCT2026 · 26d 15h ago
26d ago · biweekly schedule
Next wipe
1d 8h
Sat 31 Oct, 04:13 UTC
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 04:13 UTC, in 1d 8h. Its biweekly schedule tag · low confidence

wipe-day peak
1players, last three wipes

Coming wipes

  1. in 1d 8hSat 31 Oct, 04:13 UTC
  2. in 6d 23hThu 5 Nov, 19:00 UTCFW
  3. in 15d 8hSat 14 Nov, 04:13 UTC
  4. in 29d 8hSat 28 Nov, 04:13 UTC
  5. in 34d 23hThu 3 Dec, 19:00 UTCFW
  6. in 43d 8hSat 12 Dec, 04:13 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
3 OCT 2026Sat 3 Oct, 04:13 UTC26d ago
1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA2X
Atlas - US 2X Medium | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · biweekly · 10 on average
16/ 100
NA2X
[US] Big Tuna 2x Vanilla+ | Max 8 | Just Wiped!NA · groups of 8+ · 2x · biweekly · 3 on average
5/ 75
NA2X
(US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVPNA · groups of 8+ · 2x · biweekly · 2 on average
1/ 100
NA2X
Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 379 on average
168/ 200
NA2X
US Limitless 2x Monthly Main | No BP Wipes | x2NA · groups of 12+ · 2x · monthly · 158 on average
92/ 200
NA3X
HollowServers.co 3x Solo/Duo |LootX3|JUST FULLWIPEDNA · groups of 8+ · 3x · biweekly · 129 on average
179/ 185
Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on [US] Scrap Kings 2x | BiWeekly | Quad?

[US] Scrap Kings 2x | BiWeekly | Quad sets gather at 2x, as its name shows. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. Vanilla is the server's own description: no changed rates, kits or rules: this is the game Facepunch ships. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on [US] Scrap Kings 2x | BiWeekly | Quad?

Generated by the game, the procedural map of [US] Scrap Kings 2x | BiWeekly | Quad has size 2,500 and seed 1. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Lists and filters

Which lists and filters on Rust Server Index is [US] Scrap Kings 2x | BiWeekly | Quad filed under?

The Rust Server Index lists that include [US] Scrap Kings 2x | BiWeekly | Quad are Rust servers filed under 2x gather rate, Modded Rust servers, filed by play style and North American Rust servers. Filed under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.

Which tags are attached to [US] Scrap Kings 2x | BiWeekly | Quad, and what do they stand for?

Filed under these tags, as published by [US] Scrap Kings 2x | BiWeekly | Quad and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp250 (Max players): The queue ceiling sits at 250; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^b (Biweekly): Two weeks between wipes; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

What should you expect on [US] Scrap Kings 2x | BiWeekly | Quad when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. The latest wipe peaked 4 hours in.

When does [US] Scrap Kings 2x | BiWeekly | Quad wipe?

Its schedule is unconfirmed: too few of [US] Scrap Kings 2x | BiWeekly | Quad's wipes are on record, and the prediction follows the tag. On Saturday 31 October at 04:13 UTC the next wipe is due. The world it runs now was made 26 days 15 hours. Its tags state wipes every two weeks.

Population

How is [US] Scrap Kings 2x | BiWeekly | Quad ranked compared with the rest?

Filed under rankings: #15,289 for [US] Scrap Kings 2x | BiWeekly | Quad on seven-day player hours, top 69% overall.

What does the player count on [US] Scrap Kings 2x | BiWeekly | Quad look like?

[US] Scrap Kings 2x | BiWeekly | Quad is currently showing 0 players on 250 slots. Averaged over the last seven days, the count is 0 players.

Operator and status

What Rust version is [US] Scrap Kings 2x | BiWeekly | Quad on?

Rust network protocol 2635 and build 168909, on Linux, is what [US] Scrap Kings 2x | BiWeekly | Quad runs. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of [US] Scrap Kings 2x | BiWeekly | Quad?

Right now [US] Scrap Kings 2x | BiWeekly | Quad is up and running. About 13 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 99%, 167 hours out of 168. It was first recorded by Rust Server Index on 13 September 2026.

What is performance like on [US] Scrap Kings 2x | BiWeekly | Quad?

The last 48 hours give an average of 231 server fps and a floor of 162. Buildings, deployables and everything else in the world came to as many as 30,891 entities. The peak memory figure stood at 1,573 MB. Lag, to players, is low fps and an entity count that climbs.

Which region is [US] Scrap Kings 2x | BiWeekly | Quad in?

No region tag is published by [US] Scrap Kings 2x | BiWeekly | Quad; the name it carries points to North America. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 135.148.150.139:60403.

Joining the server

How can you connect to [US] Scrap Kings 2x | BiWeekly | Quad?

Enter client.connect 135.148.150.139:60403 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp250,ptrak,$r?,v2635,^b,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp250
Max players The queue ceiling sits at 250.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code A region code is absent.

Wipe schedule

^b
Biweekly Two weeks between wipes.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game Facepunch ships.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.