MobWars Test | Dev Server
Online EU 134.255.255.19:28042 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence
- usual gap
- 1.1 daysbetween real wipes
- on rhythm
- 20%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 2
Coming wipes
- in 7d 22hThu 5 Nov, 19:00 UTCFW
- in 9d 17hSat 7 Nov, 14:40 UTC
- in 23d 17hSat 21 Nov, 14:40 UTC
- in 35d 22hThu 3 Dec, 19:00 UTCFW
- in 37d 17hSat 5 Dec, 14:40 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
10 OCT 2026Sat 10 Oct, 14:40 UTC18d ago |
2 | – | running | 1 |
10 OCT 2026Sat 10 Oct, 08:20 UTC18d ago |
2 | – | 0.3 days | 0 |
9 OCT 2026Fri 9 Oct, 15:49 UTC19d ago |
2 | – | 0.7 days | 0 |
3 OCT 2026Sat 3 Oct, 10:17 UTC25d ago |
2 | halved by day 2 | 6.2 days | 0 |
30 SEP 2026Wed 30 Sep, 19:08 UTC28d ago |
2 | – | 2.6 days | 2 |
29 SEP 2026Tue 29 Sep, 17:16 UTC29d ago |
2 | – | 1.1 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
Where can you read the rules and settings that apply on MobWars Test | Dev Server?
You will find no gather rate in the name of MobWars Test | Dev Server. The default group limit of 8 players applies. Filed under pve, player combat is not allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. VAC is on: Valve's anti-cheat is enabled.
Which map is in use on MobWars Test | Dev Server?
Size 3,500, seed 1337: the game generates the procedural map on MobWars Test | Dev Server. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Tags
Where does MobWars Test | Dev Server appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take MobWars Test | Dev Server: Rust servers filed under Europe, Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. These filters on the server list bring it up: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
What is meant by the tags on MobWars Test | Dev Server?
The server's own tags are listed here, and the game's server browser reads them: MobWars Test | Dev Server gives gmrust (Game mode): Rust survival, as standard; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^b (Biweekly): Every second week brings a wipe; ^p (PvE): The world is the threat here, not other players; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this under Modded; EU (Europe): The browser files it under Europe. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
What should you expect on MobWars Test | Dev Server when wipe day comes?
At their busiest, its recent wipes drew 2 players on average. The latest wipe peaked 0 hours in. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 2.
When does MobWars Test | Dev Server wipe?
The prediction follows its tag, because too few of MobWars Test | Dev Server's wipes are on record to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC, as the force wipe that reaches every Rust server. The world it runs now was made 18 days 5 hours. A wipe schedule of every two weeks is published in its tags.
Population
Where does MobWars Test | Dev Server sit in the rankings?
Filed under rankings: #13,577 for MobWars Test | Dev Server on seven-day player hours, #2,450 in Europe, top 61% overall.
Is MobWars Test | Dev Server quiet or crowded?
MobWars Test | Dev Server is currently showing 0 players on 10 slots. The seven-day average is 0 players; the peak reached 1. The busiest point in the last 48 hours was 16:00 UTC, averaging 0 players.
Server facts
Which Rust build is MobWars Test | Dev Server running?
Rust network protocol 2635 and build 168909, on Linux, is what MobWars Test | Dev Server runs. The protocol must match before you can join, and Steam takes care of updating it.
What is the uptime and current status of MobWars Test | Dev Server?
The server is live at this moment: MobWars Test | Dev Server. About 10 hours ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 168 of 168 hours were up, 100% of the time. The earliest sighting at Rust Server Index is 18 September 2026.
How well does MobWars Test | Dev Server perform?
The last 48 hours give an average of 184 server fps and a floor of 123. The entity count reached 79,549, covering buildings, deployables and all else in the world. The peak memory figure stood at 2,637 MB. Lag, to players, is low fps and an entity count that climbs.
Where in the world is MobWars Test | Dev Server hosted?
MobWars Test | Dev Server gives Europe as its location and the tag EU. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 134.255.255.19:28042.
Joining the server
How can you connect to MobWars Test | Dev Server?
If you would rather use the console, press F1 in Rust and enter client.connect 134.255.255.19:28042. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. The website can be found at https://discord.com/invite/PGVAcSnxF4.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Gameplay
^p
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
