Rust Server IndexCard catalogue of Rust servers

Holdings11,652 servers47,233 players109 fresh wipes

Call no.11051 On the shelf · online

4Netplayers Rust Server

Online 134.255.223.147:28015 checked 10m ago

Subjects 1. modded2. oxide
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#11,051
top 50%
Last wipeWiped3 OCT2026 · 26d 2h ago
26d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123410:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

01020304010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
3 OCT 2026Sat 3 Oct, 06:34 UTC26d ago
1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Map and rules

What settings and rules does 4Netplayers Rust Server run?

You will find no gather rate in the name of 4Netplayers Rust Server. The default group limit of 8 players applies. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on 4Netplayers Rust Server?

4Netplayers Rust Server runs a procedural map of size 5,000 with seed 1234567890, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Tags

On Rust Server Index, which lists and filters carry 4Netplayers Rust Server?

Filed under these Rust Server Index lists is 4Netplayers Rust Server: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags listed for 4Netplayers Rust Server?

Filed under these tags, as published by 4Netplayers Rust Server and read by the game's server browser: gmvanilla (Game mode): Unmodified survival rules; mp10 (Max players): Player cap: 10; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this under Modded. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

What happens on wipe day at 4Netplayers Rust Server?

The average peak across its recent wipes is 1 players. The latest wipe peaked 0 hours in.

How often is 4Netplayers Rust Server wiped, and on what schedule?

4Netplayers Rust Server's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 26 days 2 hours.

Population

Where does 4Netplayers Rust Server sit in the rankings?

On player hours over seven days, 4Netplayers Rust Server takes #11,051, within the top 50% of ranked servers.

Is 4Netplayers Rust Server quiet or crowded?

The live count for 4Netplayers Rust Server stands at 0 players, out of 10 slots. Averaged across seven days: 0 players, peaking at 1.

Server details

Which Rust build is 4Netplayers Rust Server running?

Rust network protocol 2635 and build 168909, on Linux, is what 4Netplayers Rust Server runs. Steam keeps your game updated, but the protocol must match for you to join.

Is 4Netplayers Rust Server reachable, and does it stay up?

Right now 4Netplayers Rust Server is up and running. About 4 days 3 hours ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. On 13 September 2026 it was first seen by Rust Server Index.

How well does 4Netplayers Rust Server perform?

Averaged over the last 48 hours, server fps was 25, with a low of 16. The entity count reached 137,305, covering buildings, deployables and all else in the world. The peak memory figure stood at 5,306 MB. A climbing entity count and low fps are felt by players as lag.

Where in the world is 4Netplayers Rust Server hosted?

4Netplayers Rust Server gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 134.255.223.147:28015.

Connecting

What is the way onto 4Netplayers Rust Server?

If you would rather use the console, press F1 in Rust and enter client.connect 134.255.223.147:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Unmodified survival rules.
mp10
Max players Player cap: 10.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.