Rust Server IndexCard catalogue of Rust servers

Holdings11,766 servers65,323 players190 fresh wipes

Call no.15641 Off the shelf · offline

4Netplayers Rust Server

Offline 134.255.222.201:20700 checked 35d ago

Subjects 1. modded2. oxide
Players now
0/ 12
0% full
7-day average
0
peak –
Rank
#15,641
top 71%
Last wipeWiped4 SEP2026 · 55d 8h ago
55d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep27 Sep29 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does 4Netplayers Rust Server run?

You will find no gather rate in the name of 4Netplayers Rust Server. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is in use on 4Netplayers Rust Server?

Size 2,000, seed 1078846477: the game generates the procedural map on 4Netplayers Rust Server. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Tags and filters

Where does 4Netplayers Rust Server appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take 4Netplayers Rust Server: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags listed for 4Netplayers Rust Server?

These are the tags 4Netplayers Rust Server publishes; the game's server browser reads this list: gmvanilla (Game mode): Unmodified survival rules; mp12 (Max players): Player cap: 12; ts8 (Group limit): Teams cap at 8, the default setting; v2633 (Protocol): Joining needs you on game protocol 2633; cs165217 (Build): The game build here is 165217; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

How often is 4Netplayers Rust Server wiped, and on what schedule?

4Netplayers Rust Server's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 55 days 8 hours.

Population

Where does 4Netplayers Rust Server sit in the rankings?

Filed under rankings: #15,641 for 4Netplayers Rust Server on seven-day player hours, top 71% overall.

What does the player count on 4Netplayers Rust Server look like?

The last check found 4Netplayers Rust Server offline, last seen 35 days 1 hours ago.

Operator and status

Which Rust build is 4Netplayers Rust Server running?

Rust network protocol 2633 and build 165217 on Linux is what you will find on 4Netplayers Rust Server. To join you need the same protocol; Steam handles the update.

How reliable is 4Netplayers Rust Server, and is it online now?

The server is down at this moment; the last sighting of 4Netplayers Rust Server was 35 days 1 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. On 13 September 2026 it was first seen by Rust Server Index.

What is the location of 4Netplayers Rust Server?

4Netplayers Rust Server gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 134.255.222.201:20700.

Joining the server

What steps lead onto 4Netplayers Rust Server?

If you would rather use the console, press F1 in Rust and enter client.connect 134.255.222.201:20700. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp12,ptrak,$r?,v2633,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode Unmodified survival rules.
mp12
Max players Player cap: 12.
ts8
Group limit Teams cap at 8, the default setting.
v2633
Protocol Joining needs you on game protocol 2633.
cs165217
Build The game build here is 165217.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.