Rust Server IndexCard catalogue of Rust servers

Holdings11,865 servers103,410 players555 fresh wipes

Call no.15810 Off the shelf · offline

4Netplayers Rust Server

Offline 134.255.222.130:23200 checked 35d ago

Subjects 1. modded2. oxide
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,810
top 71%
Last wipeWiped4 SEP2026 · 55d 11h ago
55d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep27 Sep29 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

On 4Netplayers Rust Server, which rules and settings apply?

The name of 4Netplayers Rust Server does not state a gather rate. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. VAC, Valve's anti-cheat, is enabled.

What is the map on 4Netplayers Rust Server?

4Netplayers Rust Server runs a procedural map of size 3,750 with seed 1341079063, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map. Filed under map name: Custom Map.

Tags

Where does 4Netplayers Rust Server appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is 4Netplayers Rust Server: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which tags are attached to 4Netplayers Rust Server, and what do they stand for?

Filed under these tags, as published by 4Netplayers Rust Server and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): Game default applies: teams of up to 8; v2633 (Protocol): Joining needs you on game protocol 2633; cs165217 (Build): The game build here is 165217; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

How often is 4Netplayers Rust Server wiped, and on what schedule?

The record holds too few of 4Netplayers Rust Server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 55 days 11 hours.

Player counts

Where does 4Netplayers Rust Server sit in the rankings?

On player hours over seven days, 4Netplayers Rust Server takes #15,810, within the top 71% of ranked servers.

Is 4Netplayers Rust Server quiet or crowded?

The last check found 4Netplayers Rust Server offline, last seen 35 days 1 hours ago.

Server facts

Which Rust build is 4Netplayers Rust Server running?

Rust network protocol 2633 and build 165217 on Linux is what you will find on 4Netplayers Rust Server. To join you need the same protocol; Steam handles the update.

How reliable is 4Netplayers Rust Server, and is it online now?

The server is down at this moment; the last sighting of 4Netplayers Rust Server was 35 days 1 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The earliest sighting at Rust Server Index is 13 September 2026.

Where in the world is 4Netplayers Rust Server hosted?

4Netplayers Rust Server gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 134.255.222.130:23200.

How to join

What is the way onto 4Netplayers Rust Server?

Enter client.connect 134.255.222.130:23200 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2633,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp10
Max players The queue ceiling sits at 10.
ts8
Group limit Game default applies: teams of up to 8.
v2633
Protocol Joining needs you on game protocol 2633.
cs165217
Build The game build here is 165217.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.