Rust Server IndexCard catalogue of Rust servers

Holdings11,898 servers102,471 players334 fresh wipes

Call no.15383 Off the shelf · offline

Evolution Test Server

Offline 131.196.198.143:28031 checked 8d ago

Subjects 1. modded2. carbon
Players now
0/ ?
7-day average
0
peak –
Rank
#15,383
top 70%
Last wipeWiped20 OCT2026 · 9d 0h ago
9d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1 daysbetween real wipes
on rhythm
25%of its recent wipes
wipe-day peak
2players, last three wipes

The first 48 hours of its last wipes

Tue 20 OctSun 18 OctThu 15 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
20 OCT 2026Tue 20 Oct, 17:06 UTC9d ago
1 – running 1
18 OCT 2026Sun 18 Oct, 22:12 UTC10d ago
3 – 1.8 days 1
15 OCT 2026Thu 15 Oct, 17:40 UTC14d ago
1 – 3.2 days 1
15 OCT 2026Thu 15 Oct, 03:14 UTC14d ago
1 – 0.6 days 1
14 OCT 2026Wed 14 Oct, 03:30 UTC15d ago
2 – 1 days 1
13 OCT 2026Tue 13 Oct, 02:04 UTC16d ago
3 – 1.1 days 1
1 OCT 2026Thu 1 Oct, 17:25 UTC FW28d ago
1 held half 11.4 days 0
30 SEP 2026Wed 30 Sep, 23:43 UTC28d ago
3 – 0.7 days 1
30 SEP 2026Wed 30 Sep, 07:04 UTC29d ago
3 – 0.7 days 0
29 SEP 2026Tue 29 Sep, 19:49 UTC29d ago
3 – 0.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

On Evolution Test Server, which rules and settings apply?

The name of Evolution Test Server does not state a gather rate. A maximum of 15 players per group applies. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Carbon. VAC is on: Valve's anti-cheat is enabled.

What is the map on Evolution Test Server?

Generated by the game, the procedural map of Evolution Test Server has size 5,000 and seed 1337. You can view the map on RustMaps from this page, as the same size and seed give the same map. Filed under map name: Custom Map.

Tags and filters

Where does Evolution Test Server appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take Evolution Test Server: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags listed for Evolution Test Server?

The server's own tags are listed here, and the game's server browser reads them: Evolution Test Server gives gmrust (Game mode): Survival on standard Rust rules; mp0 (Max players): 0 slots are available; ts15 (Group limit): 15 is the largest team allowed; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167781 (Build): The game build here is 167781; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon provides the plugin framework. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

How does a wipe day run on Evolution Test Server?

Its recent wipes averaged 2 players at peak. 0 hours into the latest wipe, the crowd reached its peak.

Which wipe timetable does Evolution Test Server follow?

No next wipe can be predicted for Evolution Test Server: its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 9 days.

Population

What position does Evolution Test Server hold among Rust servers?

On player hours over seven days, Evolution Test Server takes #15,383, within the top 70% of ranked servers.

What does the player count on Evolution Test Server look like?

At present Evolution Test Server is offline; its last sighting was 8 days 22 hours ago.

Server details

What Rust version is Evolution Test Server on?

Rust network protocol 2634 and build 167781, on Linux, is what Evolution Test Server runs. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is Evolution Test Server, and is it online now?

As of now Evolution Test Server is offline, with its last appearance 8 days 22 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It was first recorded by Rust Server Index on 13 September 2026.

What is the location of Evolution Test Server?

Evolution Test Server gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 131.196.198.143:28031.

Joining the server

What steps lead onto Evolution Test Server?

Enter client.connect 131.196.198.143:28031 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/evolutionpve.

Subject headings explained

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts15,^z,^y

Game

gmrust
Game mode Survival on standard Rust rules.
mp0
Max players 0 slots are available.
ts15
Group limit 15 is the largest team allowed.
v2634
Protocol Your client must run protocol 2634 to connect.
cs167781
Build The game build here is 167781.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code A region code is absent.

Mods and access

^z
Modded Modded: the game is changed by plugins or settings.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.