Rust Server IndexCard catalogue of Rust servers

Holdings11,640 servers44,156 players105 fresh wipes

Call no.15987 Off the shelf · offline

Rust Devblog 240

Offline 13.143.172.30:28015 checked 22d ago

Subjects 1. modded
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,987
top 71%
Last wipeWiped6 OCT2026 · 22d 21h ago
22d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
6 OCT 2026Tue 6 Oct, 11:14 UTC22d ago
0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

ShockRust | Blue | NoLimitno group limit · 150 on average
104/ 500
EU
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
122/ 100
EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
153/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
45/ 700
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
4/ 200
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
18/ 1000
Reference desk

Quick answers

From the figures on this page.

Settings and map

On Rust Devblog 240, which rules and settings apply?

You will find no gather rate in the name of Rust Devblog 240. The server does not publish a group limit. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. The server has VAC, Valve's anti-cheat, turned off.

Which map is in use on Rust Devblog 240?

A procedural map, generated by the game, is what Rust Devblog 240 runs.

Lists and filters

Where does Rust Devblog 240 appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include Rust Devblog 240 are Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded.

What is meant by the tags on Rust Devblog 240?

The server's own tags are listed here, and the game's server browser reads them: Rust Devblog 240 gives gmrust (Game mode): Rust survival, as standard; mp50 (Max players): The queue ceiling sits at 50; v2283 (Protocol): Joining needs you on game protocol 2283; ptrak (Networking): Networking runs on RakNet, the game's default layer; oxide (Oxide): This server uses Oxide (uMod) for plugins; modded (Modded): This one is Modded, since plugins or settings change how it plays; hd53cb39f (Custom tag): This one is not a standard Rust tag; an owner or plugin put it there; stok (Custom tag): This one is not a standard Rust tag; an owner or plugin put it there. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

How does a wipe day run on Rust Devblog 240?

Its recent wipes averaged 0 players at peak. The latest wipe peaked 0 hours in.

When does Rust Devblog 240 wipe?

Its rhythm is not yet clear, since the record holds too few of Rust Devblog 240's wipes. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 22 days 21 hours.

Players and ranking

How is Rust Devblog 240 ranked compared with the rest?

The seven-day player-hours ranking places Rust Devblog 240 at #15,987, among the top 71% of ranked servers.

What does the player count on Rust Devblog 240 look like?

At present Rust Devblog 240 is offline; its last sighting was 22 days 19 hours ago.

Server facts

What version does Rust Devblog 240 use?

Rust network protocol 2283, on Windows, is what Rust Devblog 240 runs. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of Rust Devblog 240?

The server is down at this moment; the last sighting of Rust Devblog 240 was 22 days 19 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. On 6 October 2026 it was first seen by Rust Server Index.

What is the location of Rust Devblog 240?

No region is published by Rust Devblog 240. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 13.143.172.30:28015.

How to join

What is the way onto Rust Devblog 240?

If you would rather use the console, press F1 in Rust and enter client.connect 13.143.172.30:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,v2283,hd53cb39f,stok,gmrust,oxide,modded

Game

gmrust
Game mode Rust survival, as standard.
mp50
Max players The queue ceiling sits at 50.
v2283
Protocol Joining needs you on game protocol 2283.
ptrak
Networking Networking runs on RakNet, the game's default layer.

Mods and access

oxide
Oxide This server uses Oxide (uMod) for plugins.
modded
Modded This one is Modded, since plugins or settings change how it plays.

Other

hd53cb39f
Custom tag This one is not a standard Rust tag; an owner or plugin put it there.
stok
Custom tag This one is not a standard Rust tag; an owner or plugin put it there.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.