Rust Devblog 240
Offline 13.143.172.30:28015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
6 OCT 2026Tue 6 Oct, 11:14 UTC22d ago |
0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On Rust Devblog 240, which rules and settings apply?
You will find no gather rate in the name of Rust Devblog 240. The server does not publish a group limit. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. The server has VAC, Valve's anti-cheat, turned off.
Which map is in use on Rust Devblog 240?
A procedural map, generated by the game, is what Rust Devblog 240 runs.
Lists and filters
Where does Rust Devblog 240 appear among the Rust Server Index lists and filters?
The Rust Server Index lists that include Rust Devblog 240 are Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded.
What is meant by the tags on Rust Devblog 240?
The server's own tags are listed here, and the game's server browser reads them: Rust Devblog 240 gives gmrust (Game mode): Rust survival, as standard; mp50 (Max players): The queue ceiling sits at 50; v2283 (Protocol): Joining needs you on game protocol 2283; ptrak (Networking): Networking runs on RakNet, the game's default layer; oxide (Oxide): This server uses Oxide (uMod) for plugins; modded (Modded): This one is Modded, since plugins or settings change how it plays; hd53cb39f (Custom tag): This one is not a standard Rust tag; an owner or plugin put it there; stok (Custom tag): This one is not a standard Rust tag; an owner or plugin put it there. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
How does a wipe day run on Rust Devblog 240?
Its recent wipes averaged 0 players at peak. The latest wipe peaked 0 hours in.
When does Rust Devblog 240 wipe?
Its rhythm is not yet clear, since the record holds too few of Rust Devblog 240's wipes. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 22 days 21 hours.
Players and ranking
How is Rust Devblog 240 ranked compared with the rest?
The seven-day player-hours ranking places Rust Devblog 240 at #15,987, among the top 71% of ranked servers.
What does the player count on Rust Devblog 240 look like?
At present Rust Devblog 240 is offline; its last sighting was 22 days 19 hours ago.
Server facts
What version does Rust Devblog 240 use?
Rust network protocol 2283, on Windows, is what Rust Devblog 240 runs. Steam keeps your game updated, but the protocol must match for you to join.
What is the uptime and current status of Rust Devblog 240?
The server is down at this moment; the last sighting of Rust Devblog 240 was 22 days 19 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. On 6 October 2026 it was first seen by Rust Server Index.
What is the location of Rust Devblog 240?
No region is published by Rust Devblog 240. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 13.143.172.30:28015.
How to join
What is the way onto Rust Devblog 240?
If you would rather use the console, press F1 in Rust and enter client.connect 13.143.172.30:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,v2283,hd53cb39f,stok,gmrust,oxide,modded
Game
gmrust
mp50
v2283
ptrak
Mods and access
oxide
modded
Other
hd53cb39f
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.