Rust Server IndexCard catalogue of Rust servers

Holdings11,855 servers100,368 players533 fresh wipes

Call no.10X5185 On the shelf · online

Curfew | South Africa 10x PVP/PVE

Online 129.232.216.154:28015 checked 7m ago

Subjects 1. 10x 2. biweekly wipes 3. modded4. oxide
Players now
0/ 40
0% full
7-day average
0
peak 3
Rank
#5,185
top 23%
Last wipeWiped15 OCT2026 · 14d 1h ago
14d ago · biweekly schedule
Next wipe
6d 22h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75121:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

usual gap
13 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
4players, last three wipes
crowd held
50%else halves by day 5

Coming wipes

  1. in 6d 22hThu 5 Nov, 19:00 UTCFW
  2. in 13d 22hThu 12 Nov, 18:59 UTC
  3. in 27d 22hThu 26 Nov, 18:59 UTC
  4. in 34d 22hThu 3 Dec, 19:00 UTCFW
  5. in 41d 22hThu 10 Dec, 18:59 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctSat 19 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 37 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
15 OCT 2026Thu 15 Oct, 18:59 UTC14d ago
6 – running 0
1 OCT 2026Thu 1 Oct, 17:59 UTC FW28d ago
3 halved by day 5 14 days 1
19 SEP 2026Sat 19 Sep, 18:33 UTC40d ago
3 held half 12 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

AF10X
Intoxicated ZA 10x - 27 Oct - Fresh wipeAF · groups of 8+ · 10x · 12 on average
23/ 50
AF10X
Nexis ZA 10x - PVP | KITS | EVENTSAF · groups of 8+ · 10x · weekly · 1 on average
0/ 125
EU10X
HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop]EU · groups of 8+ · 10x · biweekly · 76 on average
105/ 150
OC10X
HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop]OC · groups of 8+ · 10x · biweekly · 66 on average
12/ 150
EU10X
PROSTOJ CLASSIC #5 [X10|SKINS]EU · groups of 100+ · 10x · biweekly · 8 on average
4/ 100
AF
Intoxicated ZA Vanilla 1 - 29 Oct - Just wipedAF · groups of 8+ · biweekly · 7 on average
63/ 100
Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on Curfew | South Africa 10x PVP/PVE?

Curfew | South Africa 10x PVP/PVE sets gather at 10x, as its name shows. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on Curfew | South Africa 10x PVP/PVE?

Generated by the game, the procedural map of Curfew | South Africa 10x PVP/PVE has size 3,500 and seed 1005898274. From this page you can view the map on RustMaps; the same size and seed give the same map.

Tags

Where does Curfew | South Africa 10x PVP/PVE appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is Curfew | South Africa 10x PVP/PVE: 10x Rust servers and Modded Rust servers, filed by play style. It appears under the following filters on the server list: Region: Africa; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 10x.

Which tags are attached to Curfew | South Africa 10x PVP/PVE, and what do they stand for?

These are the tags Curfew | South Africa 10x PVP/PVE publishes; the game's server browser reads this list: gmvanilla (Game mode): Survival in vanilla form; mp40 (Max players): The queue ceiling sits at 40; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^b (Biweekly): Two weeks between wipes; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

What happens on wipe day at Curfew | South Africa 10x PVP/PVE?

At their busiest, its recent wipes drew 4 players on average. 37 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 50% of the time. By day 5 the crowd had fallen below half when it didn't hold.

How often is Curfew | South Africa 10x PVP/PVE wiped, and on what schedule?

The prediction follows its tag, because too few of Curfew | South Africa 10x PVP/PVE's wipes are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 14 days 1 hours is when its current world was made. Filed in its tags: a wipe schedule of every two weeks.

Players and ranking

What position does Curfew | South Africa 10x PVP/PVE hold among Rust servers?

On player hours over seven days, Curfew | South Africa 10x PVP/PVE takes #5,185, within the top 23% of ranked servers.

What does the player count on Curfew | South Africa 10x PVP/PVE look like?

Curfew | South Africa 10x PVP/PVE is currently showing 0 players on 40 slots. Averaged across seven days: 0 players, peaking at 3. Filed under busiest hour: 12:00 UTC in the last 48 hours, averaging 1 players.

Operator and status

Which Rust build is Curfew | South Africa 10x PVP/PVE running?

Rust network protocol 2635 and build 168909 on Linux is what you will find on Curfew | South Africa 10x PVP/PVE. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of Curfew | South Africa 10x PVP/PVE?

Right now Curfew | South Africa 10x PVP/PVE is up and running. The uptime it reports puts the last restart at about 15 hours ago. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. It was first recorded by Rust Server Index on 13 September 2026.

Is the performance on Curfew | South Africa 10x PVP/PVE good?

Averaged over the last 48 hours, server fps was 87, with a low of 64. Buildings, deployables and everything else in the world came to as many as 79,486 entities. Up to 2,992 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.

Which region is Curfew | South Africa 10x PVP/PVE in?

The name of Curfew | South Africa 10x PVP/PVE points to Africa, though no region tag is published. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 129.232.216.154:28015.

How to join

What is the way onto Curfew | South Africa 10x PVP/PVE?

Two ways in. Type client.connect 129.232.216.154:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,^b,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp40
Max players The queue ceiling sits at 40.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Wipe schedule

^b
Biweekly Two weeks between wipes.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.