EPIC PvE Local Staging Validation
Offline 129.228.26.174:29115 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
30 SEP 2026Wed 30 Sep, 18:21 UTC29d ago |
1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On EPIC PvE Local Staging Validation, which rules and settings apply?
No gather rate appears in the name EPIC PvE Local Staging Validation. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.
Lists and filters
Which lists and filters on Rust Server Index is EPIC PvE Local Staging Validation filed under?
Filed under these Rust Server Index lists is EPIC PvE Local Staging Validation: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags listed for EPIC PvE Local Staging Validation?
Filed under these tags, as published by EPIC PvE Local Staging Validation and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp5 (Max players): Player cap: 5; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): Your client must run protocol 2634 to connect; cs166655 (Build): Build on file: 166655; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe schedule
What happens on wipe day at EPIC PvE Local Staging Validation?
The average peak across its recent wipes is 1 players. 4 hours into the latest wipe, the crowd reached its peak.
Which wipe timetable does EPIC PvE Local Staging Validation follow?
Its rhythm is not yet clear, since the record holds too few of EPIC PvE Local Staging Validation's wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 28 days 21 hours.
Players and ranking
What position does EPIC PvE Local Staging Validation hold among Rust servers?
On player hours over seven days, EPIC PvE Local Staging Validation takes #15,867, within the top 72% of ranked servers.
What does the player count on EPIC PvE Local Staging Validation look like?
At present EPIC PvE Local Staging Validation is offline; its last sighting was 21 days 7 hours ago.
Operator and status
What Rust version is EPIC PvE Local Staging Validation on?
Rust network protocol 2634 and build 166655, on Windows, is what EPIC PvE Local Staging Validation runs. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is EPIC PvE Local Staging Validation, and is it online now?
As of now EPIC PvE Local Staging Validation is offline, with its last appearance 21 days 7 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. It was first recorded by Rust Server Index on 13 September 2026.
Where in the world is EPIC PvE Local Staging Validation hosted?
No region is published by EPIC PvE Local Staging Validation. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 129.228.26.174:29115.
Connecting
What steps lead onto EPIC PvE Local Staging Validation?
If you would rather use the console, press F1 in Rust and enter client.connect 129.228.26.174:29115. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp5,ptrak,$r?,v2634,gmrust,cs166655,ts8,^z,^y
Game
gmrust
mp5
ts8
v2634
cs166655
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.