EPIC PvE Local Production Validation
Offline 129.228.26.174:28115 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 1.4 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
2 OCT 2026Fri 2 Oct, 02:22 UTC27d ago |
0 | – | running | 0 |
30 SEP 2026Wed 30 Sep, 17:22 UTC28d ago |
0 | – | 1.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
What settings and rules does EPIC PvE Local Production Validation run?
The name of EPIC PvE Local Production Validation does not state a gather rate. 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.
Lists and filters
Where does EPIC PvE Local Production Validation appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take EPIC PvE Local Production Validation: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which tags are attached to EPIC PvE Local Production Validation, and what do they stand for?
These are the tags EPIC PvE Local Production Validation publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp5 (Max players): Player cap: 5; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs167781 (Build): The game build here is 167781; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): The Carbon plugin framework runs here. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipes and resets
How does a wipe day run on EPIC PvE Local Production Validation?
Its recent wipes averaged 0 players at peak. The latest wipe peaked 0 hours in.
How often is EPIC PvE Local Production Validation wiped, and on what schedule?
The record holds too few of EPIC PvE Local Production Validation's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 27 days 5 hours.
Player counts
Where does EPIC PvE Local Production Validation sit in the rankings?
On player hours over seven days, EPIC PvE Local Production Validation takes #15,338, within the top 69% of ranked servers.
How many players are on EPIC PvE Local Production Validation at the moment?
The last check found EPIC PvE Local Production Validation offline, last seen 4 days 22 hours ago. 0 players is the average over the past seven days.
Server facts
Which Rust build is EPIC PvE Local Production Validation running?
Rust network protocol 2634 and build 167781, on Windows, is what EPIC PvE Local Production Validation runs. The protocol must match before you can join, and Steam takes care of updating it.
Is EPIC PvE Local Production Validation reachable, and does it stay up?
Last seen 4 days 22 hours ago, EPIC PvE Local Production Validation is offline right now. Uptime for the last 7 full days came to 1%, 1 hours out of 168. It was first recorded by Rust Server Index on 13 September 2026.
Which region is EPIC PvE Local Production Validation in?
There is no region on record for EPIC PvE Local Production Validation; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 129.228.26.174:28115.
Joining the server
What is the way onto EPIC PvE Local Production Validation?
If you would rather use the console, press F1 in Rust and enter client.connect 129.228.26.174:28115. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp5
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.