Rust Server IndexCard catalogue of Rust servers

Holdings11,771 servers77,302 players142 fresh wipes

Call no.11899 Off the shelf · offline

TestServer

Offline 124.170.92.249:28015 checked 5d ago

Subjects 1. modded2. oxide
Players now
1/ 10
10% full
7-day average
1
peak 1
Rank
#11,899
top 53%
Last wipeWiped23 OCT2026 · 5d 9h ago
5d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct10 Oct13 Oct21 Oct24 Oct28 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
8.3 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Fri 23 OctSun 18 OctTue 6 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
23 OCT 2026Fri 23 Oct, 03:20 UTC5d ago
1 – running 1
18 OCT 2026Sun 18 Oct, 12:50 UTC10d ago
1 – 4.6 days 0
6 OCT 2026Tue 6 Oct, 13:06 UTC22d ago
1 – 12 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

ShockRust | Blue | NoLimitno group limit · 156 on average
192/ 500
EU
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average
130/ 100
EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average
180/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 89 on average
144/ 700
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average
19/ 200
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
49/ 1000
Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does TestServer run?

No gather rate appears in the name TestServer. A maximum of 32 players per group applies. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC, Valve's anti-cheat, is enabled.

Tags and filters

On Rust Server Index, which lists and filters carry TestServer?

These lists on Rust Server Index take TestServer: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags listed for TestServer?

The server's own tags are listed here, and the game's server browser reads them: TestServer gives gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): 10 slots are available; ts32 (Group limit): 32 is the largest team allowed; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

What should you expect on TestServer when wipe day comes?

The average peak across its recent wipes is 1 players. 1 hours into the latest wipe, the crowd reached its peak.

When does TestServer wipe?

No next wipe can be predicted for TestServer: its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 5 days 9 hours is when its current world was made.

Population

What position does TestServer hold among Rust servers?

The seven-day player-hours ranking places TestServer at #11,899, among the top 53% of ranked servers.

What does the player count on TestServer look like?

The last check found TestServer offline, last seen 5 days 8 hours ago. Filed under seven-day figures: an average of 1 players and a peak of 1.

Server facts

What Rust version is TestServer on?

Rust network protocol 2635 and build 168909 on Windows is what you will find on TestServer. The protocol must match before you can join, and Steam takes care of updating it.

How reliable is TestServer, and is it online now?

Last seen 5 days 8 hours ago, TestServer is offline right now. It was up 3 of 168 hours across the last 7 full days, or 2% of the time. The earliest sighting at Rust Server Index is 6 October 2026.

Where in the world is TestServer hosted?

No region is published by TestServer. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 124.170.92.249:28015.

Joining the server

What steps lead onto TestServer?

If you would rather use the console, press F1 in Rust and enter client.connect 124.170.92.249:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts32,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp10
Max players 10 slots are available.
ts32
Group limit 32 is the largest team allowed.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build The game build here is 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.