Rust Server IndexCard catalogue of Rust servers

Holdings11,855 servers100,368 players533 fresh wipes

Call no.4546 On the shelf · online

Private Server

Online 122.58.234.14:28015 checked 6m ago

Subjects 1. modded2. oxide
Players now
1/ 10
10% full
7-day average
1
peak 1
Rank
#4,546
top 20%
Last wipeWiped10 OCT2026 · 19d 6h ago
19d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75107:0009:0011:0014:0016:0018:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct8 Oct16 Oct22 Oct29 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.2 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctSun 27 SepSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
10 OCT 2026Sat 10 Oct, 13:24 UTC19d ago
1 – running 0
27 SEP 2026Sun 27 Sep, 00:18 UTC32d ago
1 held half 13.5 days 1
26 SEP 2026Sat 26 Sep, 13:19 UTC33d ago
1 – 0.5 days 1
25 SEP 2026Fri 25 Sep, 07:30 UTC34d ago
1 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average
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Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does Private Server run?

The name of Private Server does not state a gather rate. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. VAC is on: Valve's anti-cheat is enabled.

What is the map on Private Server?

Generated by the game, the map is procedural on Private Server.

Tags

Where does Private Server appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include Private Server are Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags listed for Private Server?

Filed under these tags, as published by Private Server and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): Player cap: 10; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

How does a wipe day run on Private Server?

The average peak across its recent wipes is 1 players. 2 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 100% of its recent wipes.

When does Private Server wipe?

There is no next wipe to predict for Private Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 19 days 6 hours.

Player counts

Where does Private Server sit in the rankings?

Filed under rankings: #4,546 for Private Server on seven-day player hours, top 20% overall.

What does the player count on Private Server look like?

Filed under live counts: Private Server, 1 players on 10 slots at present. The seven-day average is 1 players; the peak reached 1. The busiest point in the last 48 hours was 10:00 UTC, averaging 1 players.

Server details

What version does Private Server use?

Rust network protocol 2635 and build 168909 on Windows is what you will find on Private Server. To join you need the same protocol; Steam handles the update.

Is Private Server reachable, and does it stay up?

Right now Private Server is up and running. It was up 56 of 168 hours across the last 7 full days, or 33% of the time. It was first recorded by Rust Server Index on 25 September 2026.

What is the location of Private Server?

Private Server gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 122.58.234.14:28015.

Connecting

How can you connect to Private Server?

Enter client.connect 122.58.234.14:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp10
Max players Player cap: 10.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build Build on file: 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.