Rust Server IndexCard catalogue of Rust servers

Holdings11,622 servers33,162 players74 fresh wipes

Call no.15341 On the shelf · online

IRCP - Test Server

Online 122.199.5.68:28050 checked 6m ago

Subjects 1. modded2. oxide
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,341
top 69%
Last wipeWiped24 OCT2026 · 4d 18h ago
4d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123407:0016:0001:0009:0019:0004:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

02040608007:0016:0001:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
24 OCT 2026Sat 24 Oct, 11:28 UTC4d ago
0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Map and rules

On IRCP - Test Server, which rules and settings apply?

You will find no gather rate in the name of IRCP - Test Server. The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. VAC is on: Valve's anti-cheat is enabled.

What is the map on IRCP - Test Server?

IRCP - Test Server runs a procedural map of size 2,000 with seed 1586544950, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Lists and filters

On Rust Server Index, which lists and filters carry IRCP - Test Server?

These lists on Rust Server Index take IRCP - Test Server: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which tags are attached to IRCP - Test Server, and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: IRCP - Test Server gives gmrust (Game mode): Rust survival, as standard; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

What should you expect on IRCP - Test Server when wipe day comes?

Its recent wipes averaged 0 players at peak. 0 hours into the latest wipe, the crowd reached its peak.

How often is IRCP - Test Server wiped, and on what schedule?

IRCP - Test Server's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 4 days 18 hours.

Players and ranking

Where does IRCP - Test Server sit in the rankings?

The seven-day player-hours ranking places IRCP - Test Server at #15,341, among the top 69% of ranked servers.

How many players are on IRCP - Test Server at the moment?

Filed under live counts: IRCP - Test Server, 0 players on 10 slots at present. 0 players is the average over the past seven days.

Server details

What version does IRCP - Test Server use?

Rust network protocol 2635 and build 168909, on Windows, is what IRCP - Test Server runs. To join you need the same protocol; Steam handles the update.

Is IRCP - Test Server reachable, and does it stay up?

Right now IRCP - Test Server is up and running. The uptime it reports puts the last restart at about 4 days 16 hours ago. Of the last 7 full days, 108 of 168 hours were up, 64% of the time. On 13 September 2026 it was first seen by Rust Server Index.

How well does IRCP - Test Server perform?

Server fps held at 56 on average across the last 48 hours, never dropping below 47. Buildings, deployables and everything else in the world came to as many as 17,405 entities. Memory use reached as much as 1,712 MB. A climbing entity count and low fps are felt by players as lag.

Which region is IRCP - Test Server in?

There is no region on record for IRCP - Test Server; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 122.199.5.68:28050.

How to join

How can you connect to IRCP - Test Server?

Two ways in. Type client.connect 122.199.5.68:28050 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp10
Max players The queue ceiling sits at 10.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.