FWQ2 Development 6000
Offline 120.82.32.67:28025 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
On FWQ2 Development 6000, which rules and settings apply?
You will find no gather rate in the name of FWQ2 Development 6000. The default group limit of 8 players applies. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on FWQ2 Development 6000?
Generated by the game, the map is procedural on FWQ2 Development 6000.
Lists and filters
On Rust Server Index, which lists and filters carry FWQ2 Development 6000?
These lists on Rust Server Index take FWQ2 Development 6000: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags are attached to FWQ2 Development 6000, and what do they stand for?
Filed under these tags, as published by FWQ2 Development 6000 and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp1 (Max players): Player cap: 1; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Joining needs you on game protocol 2634; cs166586 (Build): Build on file: 166586; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipes and resets
When does FWQ2 Development 6000 wipe?
The record holds too few of FWQ2 Development 6000's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 22 days 12 hours.
Player counts
What position does FWQ2 Development 6000 hold among Rust servers?
The seven-day player-hours ranking places FWQ2 Development 6000 at #13,645, among the top 62% of ranked servers.
What does the player count on FWQ2 Development 6000 look like?
Filed under offline: FWQ2 Development 6000, last seen 19 days 10 hours ago.
Server facts
What Rust version is FWQ2 Development 6000 on?
Rust network protocol 2634 and build 166586, on Windows, is what FWQ2 Development 6000 runs. The protocol must match before you can join, and Steam takes care of updating it.
What is the uptime and current status of FWQ2 Development 6000?
The server is down at this moment; the last sighting of FWQ2 Development 6000 was 19 days 10 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. It was first recorded by Rust Server Index on 5 October 2026.
Which region is FWQ2 Development 6000 in?
There is no region on record for FWQ2 Development 6000; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 120.82.32.67:28025.
Joining the server
How can you connect to FWQ2 Development 6000?
If you would rather use the console, press F1 in Rust and enter client.connect 120.82.32.67:28025. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z
Game
gmrust
mp1
ts8
v2634
cs166586
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.