Rust Server IndexCard catalogue of Rust servers

Holdings11,662 servers33,506 players80 fresh wipes

Call no.13570 Off the shelf · offline

FWQ2 Development 6000

Offline 120.82.32.17:28025 checked 17d ago

Subjects 1. modded2. oxide
Players now
1/ 1
100% full
7-day average
0
peak –
Rank
#13,570
top 61%
Last wipeWiped5 OCT2026 · 23d 13h ago
23d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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EU
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Reference desk

Quick answers

From the figures on this page.

Settings and map

On FWQ2 Development 6000, which rules and settings apply?

No gather rate appears in the name FWQ2 Development 6000. The default group limit of 8 players applies. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is in use on FWQ2 Development 6000?

FWQ2 Development 6000 runs a procedural map, which the game generates.

Lists and filters

On Rust Server Index, which lists and filters carry FWQ2 Development 6000?

These lists on Rust Server Index take FWQ2 Development 6000: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which tags are attached to FWQ2 Development 6000, and what do they stand for?

These are the tags FWQ2 Development 6000 publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp1 (Max players): The queue ceiling sits at 1; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Joining needs you on game protocol 2634; cs166586 (Build): The game build here is 166586; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

When does FWQ2 Development 6000 wipe?

The record holds too few of FWQ2 Development 6000's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 23 days 13 hours is when its current world was made.

Population

What position does FWQ2 Development 6000 hold among Rust servers?

The seven-day player-hours ranking places FWQ2 Development 6000 at #13,570, among the top 61% of ranked servers.

Is FWQ2 Development 6000 quiet or crowded?

At present FWQ2 Development 6000 is offline; its last sighting was 17 days 11 hours ago.

Server facts

What version does FWQ2 Development 6000 use?

Rust network protocol 2634 and build 166586, on Windows, is what FWQ2 Development 6000 runs. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of FWQ2 Development 6000?

Last seen 17 days 11 hours ago, FWQ2 Development 6000 is offline right now. Uptime for the last 7 full days came to 0%, 0 hours out of 168. It was first recorded by Rust Server Index on 11 October 2026.

What is the location of FWQ2 Development 6000?

No region is published by FWQ2 Development 6000. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 120.82.32.17:28025.

Connecting

What is the way onto FWQ2 Development 6000?

If you would rather use the console, press F1 in Rust and enter client.connect 120.82.32.17:28025. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp1
Max players The queue ceiling sits at 1.
ts8
Group limit The team limit is 8, as in the standard game.
v2634
Protocol Joining needs you on game protocol 2634.
cs166586
Build The game build here is 166586.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.