Rust Server IndexCard catalogue of Rust servers

Holdings11,859 servers101,852 players538 fresh wipes

Call no.13606 Off the shelf · offline

FWQ2 Development 6000

Offline 120.82.32.144:28025 checked 20d ago

Subjects 1. modded2. oxide
Players now
1/ 1
100% full
7-day average
0
peak –
Rank
#13,606
top 61%
Last wipeWiped5 OCT2026 · 24d 5h ago
24d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct12 Oct13 Oct15 Oct16 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

On FWQ2 Development 6000, which rules and settings apply?

No gather rate appears in the name FWQ2 Development 6000. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on FWQ2 Development 6000?

A procedural map, generated by the game, is what FWQ2 Development 6000 runs.

Tags and filters

Where does FWQ2 Development 6000 appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is FWQ2 Development 6000: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags listed for FWQ2 Development 6000?

These are the tags FWQ2 Development 6000 publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp1 (Max players): Player cap: 1; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs166586 (Build): It runs build 166586; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

Which wipe timetable does FWQ2 Development 6000 follow?

The record holds too few of FWQ2 Development 6000's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 24 days 5 hours.

Population

Where does FWQ2 Development 6000 sit in the rankings?

Filed under rankings: #13,606 for FWQ2 Development 6000 on seven-day player hours, top 61% overall.

Is FWQ2 Development 6000 quiet or crowded?

At present FWQ2 Development 6000 is offline; its last sighting was 20 days 2 hours ago.

Server details

What version does FWQ2 Development 6000 use?

Rust network protocol 2634 and build 166586 on Windows is what you will find on FWQ2 Development 6000. Steam keeps your game updated, but the protocol must match for you to join.

Is FWQ2 Development 6000 reachable, and does it stay up?

Last seen 20 days 2 hours ago, FWQ2 Development 6000 is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. On 9 October 2026 it was first seen by Rust Server Index.

What is the location of FWQ2 Development 6000?

There is no region on record for FWQ2 Development 6000; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 120.82.32.144:28025.

Connecting

What is the way onto FWQ2 Development 6000?

Enter client.connect 120.82.32.144:28025 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp1
Max players Player cap: 1.
ts8
Group limit Teams cap at 8, the default setting.
v2634
Protocol The protocol is 2634; older or newer clients cannot join.
cs166586
Build It runs build 166586.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.