ticktest
Offline 119.252.216.50:29015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 100players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 100, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
11 OCT 2026Sun 11 Oct, 11:17 UTC17d ago |
100 | – | running | 30 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
On ticktest, which rules and settings apply?
No gather rate appears in the name ticktest. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Carbon plugins are run on it. VAC, Valve's anti-cheat, is disabled.
Tags
Where does ticktest appear among the Rust Server Index lists and filters?
The Rust Server Index lists that include ticktest are Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 100.
How should you read the tags listed for ticktest?
Filed under these tags, as published by ticktest and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp300 (Max players): The queue ceiling sits at 300; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs167058 (Build): The game build here is 167058; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): The Carbon plugin framework runs here. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
What should you expect on ticktest when wipe day comes?
The average peak across its recent wipes is 100 players. 0 hours into the latest wipe, the crowd reached its peak.
When does ticktest wipe?
Its rhythm is not yet clear, since the record holds too few of ticktest's wipes. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 17 days 20 hours.
Population
Where does ticktest sit in the rankings?
On player hours over seven days, ticktest takes #4,592, within the top 21% of ranked servers.
How many players are on ticktest at the moment?
At present ticktest is offline; its last sighting was 17 days 20 hours ago.
Server details
Which Rust build is ticktest running?
Rust network protocol 2634 and build 167058 on Linux is what you will find on ticktest. Steam keeps your game updated, but the protocol must match for you to join.
Is ticktest reachable, and does it stay up?
The server is down at this moment; the last sighting of ticktest was 17 days 20 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It was first recorded by Rust Server Index on 11 October 2026.
Which region is ticktest in?
ticktest gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 119.252.216.50:29015.
How to join
What steps lead onto ticktest?
Enter client.connect 119.252.216.50:29015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp300,ptrak,$r?,v2634,gmrust,cs167058,ts8,^z,^y
Game
gmrust
mp300
ts8
v2634
cs167058
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.