Rust Custom Server - Dev / Test
Offline 119.105.5.171:28115 checked 33d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
Where can you read the rules and settings that apply on Rust Custom Server - Dev / Test?
You will find no gather rate in the name of Rust Custom Server - Dev / Test. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on Rust Custom Server - Dev / Test?
Generated by the game, the map is procedural on Rust Custom Server - Dev / Test.
Tags and filters
Where does Rust Custom Server - Dev / Test appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take Rust Custom Server - Dev / Test: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags listed for Rust Custom Server - Dev / Test?
The server's own tags are listed here, and the game's server browser reads them: Rust Custom Server - Dev / Test gives gmrust (Game mode): Rust survival, as standard; mp10 (Max players): 10 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2633 (Protocol): The protocol is 2633; older or newer clients cannot join; cs165217 (Build): It runs build 165217; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
How often is Rust Custom Server - Dev / Test wiped, and on what schedule?
Rust Custom Server - Dev / Test's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 48 days 3 hours.
Population
How is Rust Custom Server - Dev / Test ranked compared with the rest?
The seven-day player-hours ranking places Rust Custom Server - Dev / Test at #16,689, among the top 71% of ranked servers.
How many players are on Rust Custom Server - Dev / Test at the moment?
Filed under offline: Rust Custom Server - Dev / Test, last seen 33 days 5 hours ago.
Server facts
What Rust version is Rust Custom Server - Dev / Test on?
Rust network protocol 2633 and build 165217, on Windows, is what Rust Custom Server - Dev / Test runs. To join you need the same protocol; Steam handles the update.
Is Rust Custom Server - Dev / Test reachable, and does it stay up?
The server is down at this moment; the last sighting of Rust Custom Server - Dev / Test was 33 days 5 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It was first recorded by Rust Server Index on 13 September 2026.
Which region is Rust Custom Server - Dev / Test in?
No region is published by Rust Custom Server - Dev / Test. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 119.105.5.171:28115.
How to join
What steps lead onto Rust Custom Server - Dev / Test?
Enter client.connect 119.105.5.171:28115 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y
Game
gmrust
mp10
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.