Rust Server IndexCard catalogue of Rust servers

Holdings11,732 servers72,530 players133 fresh wipes

Call no.6229 On the shelf · online

[PVE]RUST SERVER

Online 116.94.245.40:28015 checked 8m ago

Subjects 1. modded2. oxide
Players now
0/ 500
0% full
7-day average
0
peak 4
Rank
#6,229
top 28%
Last wipeWiped23 OCT2026 · 4d 23h ago
4d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75113:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct18 Oct20 Oct23 Oct25 Oct28 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
6.2 daysbetween real wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Fri 23 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
23 OCT 2026Fri 23 Oct, 13:16 UTC4d ago
4 – running 0
17 OCT 2026Sat 17 Oct, 08:14 UTC11d ago
1 halved by day 2 6.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

ShockRust | Blue | NoLimitno group limit · 156 on average
185/ 500
EU
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average
122/ 100
EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average
162/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average
134/ 700
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average
13/ 200
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
48/ 1000
Reference desk

Quick answers

From the figures on this page.

Settings and map

On [PVE]RUST SERVER, which rules and settings apply?

The name of [PVE]RUST SERVER does not state a gather rate. The default group limit of 8 players applies. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map on [PVE]RUST SERVER?

Generated by the game, the procedural map of [PVE]RUST SERVER has size 4,500 and seed 137552831. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Lists and filters

Which lists and filters on Rust Server Index is [PVE]RUST SERVER filed under?

These lists on Rust Server Index take [PVE]RUST SERVER: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags listed for [PVE]RUST SERVER?

The server's own tags are listed here, and the game's server browser reads them: [PVE]RUST SERVER gives gmrust (Game mode): Rust survival, as standard; mp500 (Max players): Player cap: 500; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Modded: the game is changed by plugins or settings. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

What should you expect on [PVE]RUST SERVER when wipe day comes?

At their busiest, its recent wipes drew 2 players on average. The latest wipe peaked 1 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, numbers dropped below half by day 2.

How often is [PVE]RUST SERVER wiped, and on what schedule?

The record holds too few of [PVE]RUST SERVER's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 4 days 23 hours.

Player counts

How is [PVE]RUST SERVER ranked compared with the rest?

On player hours over seven days, [PVE]RUST SERVER takes #6,229, within the top 28% of ranked servers.

How many players are on [PVE]RUST SERVER at the moment?

The live count for [PVE]RUST SERVER stands at 0 players, out of 500 slots. Filed under seven-day figures: an average of 0 players and a peak of 4. The busiest point in the last 48 hours was 07:00 UTC, averaging 1 players.

Operator and status

Which Rust build is [PVE]RUST SERVER running?

Rust network protocol 2635 and build 168909, on Windows, is what [PVE]RUST SERVER runs. To join you need the same protocol; Steam handles the update.

How reliable is [PVE]RUST SERVER, and is it online now?

The server is live at this moment: [PVE]RUST SERVER. The uptime it reports puts the last restart at about 4 days 21 hours ago. Uptime for the last 7 full days came to 100%, 168 hours out of 168. The earliest sighting at Rust Server Index is 15 October 2026.

How well does [PVE]RUST SERVER perform?

Server fps held at 194 on average across the last 48 hours, never dropping below 150. Buildings, deployables and everything else in the world came to as many as 114,418 entities. Memory use reached as much as 4,856 MB. What players feel as lag is low fps together with a rising entity count.

Which region is [PVE]RUST SERVER in?

No region is published by [PVE]RUST SERVER. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 116.94.245.40:28015.

Joining the server

What is the way onto [PVE]RUST SERVER?

Enter client.connect 116.94.245.40:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp500
Max players Player cap: 500.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build Build on file: 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.