Rust Server IndexCard catalogue of Rust servers

Holdings11,631 servers45,053 players93 fresh wipes

Call no.15126 Off the shelf · offline

[TEST] The Test Server

Offline 116.89.111.196:28315 checked 12d ago

Subjects 1. modded2. oxide
Players now
0/ 1
0% full
7-day average
0
peak –
Rank
#15,126
top 70%
Last wipeWiped4 OCT2026 · 23d 16h ago
23d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct9 Oct16 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
17 daysbetween real wipes
wipe-day peak
0players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Sun 4 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
4 OCT 2026Sun 4 Oct, 14:17 UTC23d ago
0 – running 0
17 SEP 2026Thu 17 Sep, 15:15 UTC40d ago
1 halved by day 1 17 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

On [TEST] The Test Server, which rules and settings apply?

The name of [TEST] The Test Server does not state a gather rate. The group limit is 8 players, the game's default. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is in use on [TEST] The Test Server?

Generated by the game, the procedural map of [TEST] The Test Server has size 3,700 and seed 1845678248. From this page you can view the map on RustMaps; the same size and seed give the same map.

Lists and filters

Which lists and filters on Rust Server Index is [TEST] The Test Server filed under?

Filed under these Rust Server Index lists is [TEST] The Test Server: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags listed for [TEST] The Test Server?

The server's own tags are listed here, and the game's server browser reads them: [TEST] The Test Server gives gmrust (Game mode): Survival on standard Rust rules; mp1 (Max players): The queue ceiling sits at 1; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

How does a wipe day run on [TEST] The Test Server?

Its recent wipes averaged 0 players at peak. The latest wipe peaked 0 hours in. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half when it didn't hold.

Which wipe timetable does [TEST] The Test Server follow?

Its rhythm is not yet clear, since the record holds too few of [TEST] The Test Server's wipes. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 23 days 16 hours.

Players and ranking

How is [TEST] The Test Server ranked compared with the rest?

The seven-day player-hours ranking places [TEST] The Test Server at #15,126, among the top 70% of ranked servers.

Is [TEST] The Test Server quiet or crowded?

At present [TEST] The Test Server is offline; its last sighting was 12 days 8 hours ago.

Server facts

What version does [TEST] The Test Server use?

Rust network protocol 2634 and build 166652, on Linux, is what [TEST] The Test Server runs. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of [TEST] The Test Server?

As of now [TEST] The Test Server is offline, with its last appearance 12 days 8 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It was first recorded by Rust Server Index on 16 September 2026.

Where in the world is [TEST] The Test Server hosted?

No region is published by [TEST] The Test Server. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 116.89.111.196:28315.

Joining the server

How can you connect to [TEST] The Test Server?

Enter client.connect 116.89.111.196:28315 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp1
Max players The queue ceiling sits at 1.
ts8
Group limit The team limit is 8, as in the standard game.
v2634
Protocol The protocol is 2634; older or newer clients cannot join.
cs166652
Build It runs build 166652.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.