Rust Server IndexCard catalogue of Rust servers

Holdings11,829 servers89,289 players42 fresh wipes

Call no.4560 On the shelf · online

in.high

Online 116.58.190.230:28015 checked 2h ago

Subjects 1. modded2. oxide
Players now
0/ 10
0% full
7-day average
0
peak 2
Rank
#4,560
top 21%
Last wipeWiped14 OCT2026 · 14d 7h ago
14d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.511.5220:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
7 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 14 OctFri 2 OctWed 30 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
14 OCT 2026Wed 14 Oct, 11:50 UTC14d ago
2 – running 2
2 OCT 2026Fri 2 Oct, 08:15 UTC26d ago
1 held half 12.1 days 0
30 SEP 2026Wed 30 Sep, 13:42 UTC28d ago
1 – 1.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on in.high?

The name of in.high does not state a gather rate. The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map on in.high?

Size 4,000, seed 814592164: the game generates the procedural map on in.high. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Tags

Where does in.high appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include in.high are Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which tags are attached to in.high, and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: in.high gives gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): Player cap: 10; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays; modded (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

What should you expect on in.high when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

When does in.high wipe?

There is no next wipe to predict for in.high, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 14 days 7 hours is when its current world was made.

Players and ranking

How is in.high ranked compared with the rest?

Filed under rankings: #4,560 for in.high on seven-day player hours, top 21% overall.

What does the player count on in.high look like?

Filed under live counts: in.high, 0 players on 10 slots at present. The seven-day average is 0 players; the peak reached 2. The busiest point in the last 48 hours was 12:00 UTC, averaging 2 players.

Server facts

Which Rust build is in.high running?

Rust network protocol 2635 and build 168909 on Windows is what you will find on in.high. To join you need the same protocol; Steam handles the update.

How reliable is in.high, and is it online now?

The server is live at this moment: in.high. About 5 days 14 hours ago, by its own uptime figure, is when it last restarted. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It was first recorded by Rust Server Index on 13 September 2026.

How well does in.high perform?

Averaged over the last 48 hours, server fps was 133, with a low of 103. The entity count reached 95,432, covering buildings, deployables and all else in the world. Up to 3,509 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.

Which region is in.high in?

No region is published by in.high. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 116.58.190.230:28015.

Connecting

What steps lead onto in.high?

If you would rather use the console, press F1 in Rust and enter client.connect 116.58.190.230:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,modded

Game

gmrust
Game mode Survival on standard Rust rules.
mp10
Max players Player cap: 10.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build It runs build 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded This one is Modded, since plugins or settings change how it plays.
modded
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.