Staging Dev Server
Offline 116.203.97.221:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 0.3 daysbetween real wipes
- on rhythm
- 38%of its recent wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
16 OCT 2026Fri 16 Oct, 23:11 UTC11d ago |
0 | – | running | 0 |
16 OCT 2026Fri 16 Oct, 16:41 UTC12d ago |
0 | – | 0.3 days | 0 |
16 OCT 2026Fri 16 Oct, 10:41 UTC12d ago |
0 | – | 0.3 days | 0 |
16 OCT 2026Fri 16 Oct, 00:41 UTC12d ago |
0 | – | 0.4 days | 0 |
15 OCT 2026Thu 15 Oct, 18:11 UTC13d ago |
0 | – | 0.3 days | 0 |
15 OCT 2026Thu 15 Oct, 12:11 UTC13d ago |
0 | – | 0.3 days | 0 |
15 OCT 2026Thu 15 Oct, 02:41 UTC13d ago |
0 | – | 0.4 days | 0 |
14 OCT 2026Wed 14 Oct, 18:11 UTC14d ago |
0 | – | 0.4 days | 0 |
14 OCT 2026Wed 14 Oct, 00:10 UTC14d ago |
0 | – | 0.8 days | 0 |
13 OCT 2026Tue 13 Oct, 08:11 UTC15d ago |
0 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
Where can you read the rules and settings that apply on Staging Dev Server?
No gather rate appears in the name Staging Dev Server. The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Carbon. VAC is on: Valve's anti-cheat is enabled.
What is the map on Staging Dev Server?
Generated by the game, the map is procedural on Staging Dev Server.
Tags and filters
Where does Staging Dev Server appear among the Rust Server Index lists and filters?
The Rust Server Index lists that include Staging Dev Server are Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags listed for Staging Dev Server?
Filed under these tags, as published by Staging Dev Server and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): The queue ceiling sits at 50; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168330 (Build): The game build here is 168330; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): Plugins run through Carbon. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe schedule
What should you expect on Staging Dev Server when wipe day comes?
The average peak across its recent wipes is 0 players. 0 hours into the latest wipe, the crowd reached its peak.
When does Staging Dev Server wipe?
No next wipe can be predicted for Staging Dev Server: its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 11 days 23 hours is when its current world was made.
Player counts
Where does Staging Dev Server sit in the rankings?
On player hours over seven days, Staging Dev Server takes #15,153, within the top 70% of ranked servers.
What does the player count on Staging Dev Server look like?
At present Staging Dev Server is offline; its last sighting was 11 days 23 hours ago.
Server facts
What Rust version is Staging Dev Server on?
Rust network protocol 2635 and build 168330 on Linux is what you will find on Staging Dev Server. To join you need the same protocol; Steam handles the update.
How reliable is Staging Dev Server, and is it online now?
The server is down at this moment; the last sighting of Staging Dev Server was 11 days 23 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. On 13 October 2026 it was first seen by Rust Server Index.
Which region is Staging Dev Server in?
Staging Dev Server gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 116.203.97.221:28015.
Connecting
How can you connect to Staging Dev Server?
Enter client.connect 116.203.97.221:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,gmrust,cs168330,ts8,^z,^y
Game
gmrust
mp50
ts8
v2635
cs168330
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.