Rust Server IndexCard catalogue of Rust servers

Holdings11,699 servers51,000 players144 fresh wipes

Call no.13751 Off the shelf · offline

Island Chronicles: Devserver

Offline 116.202.235.53:50002 checked 20d ago

Subjects 1. modded2. oxide
Players now
1/ 20
5% full
7-day average
0
peak –
Rank
#13,751
top 62%
Last wipeWiped4 OCT2026 · 23d 14h ago
23d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct10 Oct12 Oct14 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on Island Chronicles: Devserver?

You will find no gather rate in the name of Island Chronicles: Devserver. The group limit is 10 players. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. VAC, Valve's anti-cheat, is disabled.

Which map is in use on Island Chronicles: Devserver?

Generated by the game, the procedural map of Island Chronicles: Devserver has size 1,000 and seed 1107645345. You can view the map on RustMaps from this page, as the same size and seed give the same map. The name of the map is Custom Map.

Lists and filters

On Rust Server Index, which lists and filters carry Island Chronicles: Devserver?

The Rust Server Index lists that include Island Chronicles: Devserver are Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by the tags on Island Chronicles: Devserver?

Filed under these tags, as published by Island Chronicles: Devserver and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp20 (Max players): Player cap: 20; ts10 (Group limit): 10 is the largest team allowed; v2634 (Protocol): Joining needs you on game protocol 2634; cs166652 (Build): The game build here is 166652; ptsw (Networking): The connection uses 'sw'; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe dates

When does Island Chronicles: Devserver wipe?

The record holds too few of Island Chronicles: Devserver's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 23 days 14 hours.

Players and ranking

What position does Island Chronicles: Devserver hold among Rust servers?

The seven-day player-hours ranking places Island Chronicles: Devserver at #13,751, among the top 62% of ranked servers.

How many players are on Island Chronicles: Devserver at the moment?

Filed under offline: Island Chronicles: Devserver, last seen 20 days 16 hours ago.

Operator and status

What version does Island Chronicles: Devserver use?

Rust network protocol 2634 and build 166652, on Windows, is what Island Chronicles: Devserver runs. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of Island Chronicles: Devserver?

As of now Island Chronicles: Devserver is offline, with its last appearance 20 days 16 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The earliest sighting at Rust Server Index is 4 October 2026.

Which region is Island Chronicles: Devserver in?

Island Chronicles: Devserver gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 116.202.235.53:50002.

How to join

What is the way onto Island Chronicles: Devserver?

Enter client.connect 116.202.235.53:50002 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp20,ptsw,$r?,v2634,gmrust,cs166652,ts10,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp20
Max players Player cap: 20.
ts10
Group limit 10 is the largest team allowed.
v2634
Protocol Joining needs you on game protocol 2634.
cs166652
Build The game build here is 166652.
ptsw
Networking The connection uses 'sw'.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.