Rust Server IndexCard catalogue of Rust servers

Holdings11,668 servers51,773 players133 fresh wipes

Call no.0.5X5651 On the shelf · online

SAKUTIDE RUST | x0.5/x1 | WEEKLY

Online 109.254.23.88:28015 checked 8m ago

Subjects 1. 0.5x 2. modded3. carbon
Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#5,651
top 25%
Last wipeWiped28 OCT2026 · 14h ago
14h ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeakWipe
00.250.50.75110:0017:0010:0016:0001:0008:00Wiped Wed 28 Oct, 16:10 UTCWIPE

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

Server fpsWipe
010020030040010:0017:0010:0016:0001:0008:00Wiped Wed 28 Oct, 16:10 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct24 Oct25 Oct27 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 22 OctTue 20 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
28 OCT 2026Wed 28 Oct, 16:10 UTC17h ago
– – running 1
22 OCT 2026Thu 22 Oct, 19:47 UTC6d ago
1 held half 5.8 days 0
20 OCT 2026Tue 20 Oct, 18:20 UTC8d ago
1 held half 2.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

ShockRust | Blue | NoLimitno group limit · 149 on average
127/ 500
EU
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
131/ 100
EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
190/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
68/ 700
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
8/ 200
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
22/ 1000
Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does SAKUTIDE RUST | x0.5/x1 | WEEKLY run?

Filed under gather rates: 0.5x, as the name of SAKUTIDE RUST | x0.5/x1 | WEEKLY states. 8 players per group is the default limit. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Carbon. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on SAKUTIDE RUST | x0.5/x1 | WEEKLY?

SAKUTIDE RUST | x0.5/x1 | WEEKLY runs a procedural map of size 4,000 with seed 281026, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags

Which lists and filters on Rust Server Index is SAKUTIDE RUST | x0.5/x1 | WEEKLY filed under?

These lists on Rust Server Index take SAKUTIDE RUST | x0.5/x1 | WEEKLY: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

What is meant by the tags on SAKUTIDE RUST | x0.5/x1 | WEEKLY?

These are the tags SAKUTIDE RUST | x0.5/x1 | WEEKLY publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp50 (Max players): Player cap: 50; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

What should you expect on SAKUTIDE RUST | x0.5/x1 | WEEKLY when wipe day comes?

The average peak across its recent wipes is 1 players. The latest wipe peaked 0 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

How often is SAKUTIDE RUST | x0.5/x1 | WEEKLY wiped, and on what schedule?

There is no next wipe to predict for SAKUTIDE RUST | x0.5/x1 | WEEKLY, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 14 hours.

Players and ranking

Where does SAKUTIDE RUST | x0.5/x1 | WEEKLY sit in the rankings?

The seven-day player-hours ranking places SAKUTIDE RUST | x0.5/x1 | WEEKLY at #5,651, among the top 25% of ranked servers.

How many players are on SAKUTIDE RUST | x0.5/x1 | WEEKLY at the moment?

SAKUTIDE RUST | x0.5/x1 | WEEKLY is currently showing 0 players on 50 slots. Averaged across seven days: 0 players, peaking at 1. The busiest point in the last 48 hours was 10:00 UTC, averaging 1 players.

Operator and status

What version does SAKUTIDE RUST | x0.5/x1 | WEEKLY use?

Rust network protocol 2635 and build 168909 on Windows is what you will find on SAKUTIDE RUST | x0.5/x1 | WEEKLY. Steam keeps your game updated, but the protocol must match for you to join.

Is SAKUTIDE RUST | x0.5/x1 | WEEKLY reachable, and does it stay up?

The server is live at this moment: SAKUTIDE RUST | x0.5/x1 | WEEKLY. The uptime it reports puts the last restart at about 13 hours ago. It was up 113 of 168 hours across the last 7 full days, or 67% of the time. The earliest sighting at Rust Server Index is 20 October 2026.

Is the performance on SAKUTIDE RUST | x0.5/x1 | WEEKLY good?

Averaged over the last 48 hours, server fps was 193, with a low of 59. The entity count reached 97,415, covering buildings, deployables and all else in the world. The peak memory figure stood at 2,989 MB. A climbing entity count and low fps are felt by players as lag.

What is the location of SAKUTIDE RUST | x0.5/x1 | WEEKLY?

SAKUTIDE RUST | x0.5/x1 | WEEKLY gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 109.254.23.88:28015.

Connecting

What steps lead onto SAKUTIDE RUST | x0.5/x1 | WEEKLY?

Two ways in. Type client.connect 109.254.23.88:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival, as standard.
mp50
Max players Player cap: 50.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build Build on file: 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Mods and access

^z
Modded This one is Modded, since plugins or settings change how it plays.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.