Aperture_Game's testing server
Online 109.247.229.146:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 3.5 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
29 OCT 2026Thu 29 Oct, 16:36 UTC10h ago |
– | – | running | 0 |
27 OCT 2026Tue 27 Oct, 07:53 UTC2d ago |
1 | halved by day 1 | 2.4 days | 0 |
22 OCT 2026Thu 22 Oct, 18:44 UTC7d ago |
1 | halved by day 1 | 4.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
Where can you read the rules and settings that apply on Aperture_Game's testing server?
No gather rate appears in the name Aperture_Game's testing server. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is enabled.
What is the map on Aperture_Game's testing server?
Aperture_Game's testing server runs a procedural map, which the game generates.
Lists and filters
On Rust Server Index, which lists and filters carry Aperture_Game's testing server?
These lists on Rust Server Index take Aperture_Game's testing server: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What is meant by the tags on Aperture_Game's testing server?
The server's own tags are listed here, and the game's server browser reads them: Aperture_Game's testing server gives gmrust (Game mode): Rust survival, as standard; mp3 (Max players): 3 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe dates
How does a wipe day run on Aperture_Game's testing server?
Its recent wipes averaged 1 players at peak. The latest wipe peaked 1 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 1 the crowd had fallen below half when it didn't hold.
When does Aperture_Game's testing server wipe?
No next wipe can be predicted for Aperture_Game's testing server: its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 10 hours is when its current world was made.
Population
How is Aperture_Game's testing server ranked compared with the rest?
The seven-day player-hours ranking places Aperture_Game's testing server at #13,583, among the top 61% of ranked servers.
How many players are on Aperture_Game's testing server at the moment?
Aperture_Game's testing server is currently showing 0 players on 3 slots. The seven-day average is 0 players; the peak reached 1. Over the last 48 hours, 17:00 UTC drew the highest average: 0 players.
Server details
Which Rust build is Aperture_Game's testing server running?
Rust network protocol 2635 and build 168909 on Linux is what you will find on Aperture_Game's testing server. Steam keeps your game updated, but the protocol must match for you to join.
How reliable is Aperture_Game's testing server, and is it online now?
The server is live at this moment: Aperture_Game's testing server. Uptime for the last 7 full days came to 99%, 167 hours out of 168. On 19 October 2026 it was first seen by Rust Server Index.
What is the location of Aperture_Game's testing server?
Aperture_Game's testing server gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 109.247.229.146:28015.
Connecting
What steps lead onto Aperture_Game's testing server?
If you would rather use the console, press F1 in Rust and enter client.connect 109.247.229.146:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp3
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.