Combat isolated acceptance
Offline 109.235.49.132:28115 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
On Combat isolated acceptance, which rules and settings apply?
You will find no gather rate in the name of Combat isolated acceptance. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on Combat isolated acceptance?
A procedural map, generated by the game, is what Combat isolated acceptance runs.
Lists and filters
Which lists and filters on Rust Server Index is Combat isolated acceptance filed under?
The Rust Server Index lists that include Combat isolated acceptance are Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags listed for Combat isolated acceptance?
The server's own tags are listed here, and the game's server browser reads them: Combat isolated acceptance gives gmrust (Game mode): Rust survival, as standard; mp1 (Max players): 1 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2632 (Protocol): Your client must run protocol 2632 to connect; cs161125 (Build): It runs build 161125; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipes and resets
Which wipe timetable does Combat isolated acceptance follow?
Its rhythm is not yet clear, since the record holds too few of Combat isolated acceptance's wipes. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 7 days 11 hours is when its current world was made.
Player counts
Where does Combat isolated acceptance sit in the rankings?
On player hours over seven days, Combat isolated acceptance takes #15,269, within the top 69% of ranked servers.
Is Combat isolated acceptance quiet or crowded?
Filed under offline: Combat isolated acceptance, last seen 3 days 7 hours ago. Averaged over the last seven days, the count is 0 players.
Server details
What Rust version is Combat isolated acceptance on?
Rust network protocol 2632 and build 161125 on Windows is what you will find on Combat isolated acceptance. Steam keeps your game updated, but the protocol must match for you to join.
Is Combat isolated acceptance reachable, and does it stay up?
Last seen 3 days 7 hours ago, Combat isolated acceptance is offline right now. It was up 0 of 72 hours across the last 3 full days, or 0% of the time. On 26 October 2026 it was first seen by Rust Server Index.
Which region is Combat isolated acceptance in?
No region is published by Combat isolated acceptance. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 109.235.49.132:28115.
Connecting
What is the way onto Combat isolated acceptance?
Two ways in. Type client.connect 109.235.49.132:28115 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z
Game
gmrust
mp1
ts8
v2632
cs161125
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.