DevHev Local
Offline 109.194.35.245:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.9 daysbetween real wipes
- on rhythm
- 40%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
26 OCT 2026Mon 26 Oct, 18:21 UTC2d ago |
2 | – | running | 1 |
23 OCT 2026Fri 23 Oct, 20:07 UTC5d ago |
1 | held half | 2.9 days | 0 |
5 OCT 2026Mon 5 Oct, 06:35 UTC23d ago |
1 | held half | 18.6 days | 1 |
2 OCT 2026Fri 2 Oct, 03:39 UTC26d ago |
1 | – | 3.1 days | 1 |
29 SEP 2026Tue 29 Sep, 22:16 UTC29d ago |
2 | – | 2.2 days | 2 |
28 SEP 2026Mon 28 Sep, 17:57 UTC30d ago |
3 | – | 1.2 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
What settings and rules does DevHev Local run?
The name of DevHev Local does not state a gather rate. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on DevHev Local?
DevHev Local runs a procedural map of size 2,000 with seed 166494, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map.
Lists and filters
Where does DevHev Local appear among the Rust Server Index lists and filters?
Filed under these Rust Server Index lists is DevHev Local: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What is meant by the tags on DevHev Local?
Filed under these tags, as published by DevHev Local and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe dates
What should you expect on DevHev Local when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. The latest wipe peaked 0 hours in. Half that peak was held until the next wipe in 100% of its recent wipes.
Which wipe timetable does DevHev Local follow?
DevHev Local wipes at times that follow no pattern, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 2 days 7 hours is when its current world was made.
Population
What position does DevHev Local hold among Rust servers?
Filed under rankings: #6,172 for DevHev Local on seven-day player hours, top 28% overall.
Is DevHev Local quiet or crowded?
The last check found DevHev Local offline, last seen 31 hours ago. The seven-day average is 1 players; the peak reached 2. The busiest point in the last 48 hours was 07:00 UTC, averaging 1 players.
Server details
Which Rust build is DevHev Local running?
Rust network protocol 2635 and build 168909, on Windows, is what DevHev Local runs. Steam keeps your game updated, but the protocol must match for you to join.
Is DevHev Local reachable, and does it stay up?
The server is down at this moment; the last sighting of DevHev Local was 31 hours ago. The uptime it reports puts the last restart at about 7 minutes ago. Uptime for the last 7 full days came to 15%, 25 hours out of 168. On 28 September 2026 it was first seen by Rust Server Index.
How well does DevHev Local perform?
Server fps held at 236 on average across the last 48 hours, never dropping below 236. The entity count reached 14,895, covering buildings, deployables and all else in the world. The peak memory figure stood at 1,149 MB. What players feel as lag is low fps together with a rising entity count.
What is the location of DevHev Local?
DevHev Local gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 109.194.35.245:28015.
How to join
What is the way onto DevHev Local?
Enter client.connect 109.194.35.245:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.