Rust Server IndexCard catalogue of Rust servers

Holdings11,696 servers39,834 players90 fresh wipes

Call no.6172 Off the shelf · offline

DevHev Local

Offline 109.194.35.245:28015 checked 1d ago

Subjects 1. modded2. oxide
Players now
0/ 50
0% full
7-day average
1
peak 2
Rank
#6,172
top 28%
Last wipeWiped26 OCT2026 · 2d 7h ago
2d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75107:0018:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k28 Sep4 Oct10 Oct17 Oct23 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.9 daysbetween real wipes
on rhythm
40%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctFri 23 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
26 OCT 2026Mon 26 Oct, 18:21 UTC2d ago
2 – running 1
23 OCT 2026Fri 23 Oct, 20:07 UTC5d ago
1 held half 2.9 days 0
5 OCT 2026Mon 5 Oct, 06:35 UTC23d ago
1 held half 18.6 days 1
2 OCT 2026Fri 2 Oct, 03:39 UTC26d ago
1 – 3.1 days 1
29 SEP 2026Tue 29 Sep, 22:16 UTC29d ago
2 – 2.2 days 2
28 SEP 2026Mon 28 Sep, 17:57 UTC30d ago
3 – 1.2 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

ShockRust | Blue | NoLimitno group limit · 155 on average
28/ 500
EU
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
121/ 100
EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
32/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
17/ 700
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
4/ 200
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
2/ 1000
Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does DevHev Local run?

The name of DevHev Local does not state a gather rate. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on DevHev Local?

DevHev Local runs a procedural map of size 2,000 with seed 166494, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map.

Lists and filters

Where does DevHev Local appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is DevHev Local: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What is meant by the tags on DevHev Local?

Filed under these tags, as published by DevHev Local and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe dates

What should you expect on DevHev Local when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. The latest wipe peaked 0 hours in. Half that peak was held until the next wipe in 100% of its recent wipes.

Which wipe timetable does DevHev Local follow?

DevHev Local wipes at times that follow no pattern, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 2 days 7 hours is when its current world was made.

Population

What position does DevHev Local hold among Rust servers?

Filed under rankings: #6,172 for DevHev Local on seven-day player hours, top 28% overall.

Is DevHev Local quiet or crowded?

The last check found DevHev Local offline, last seen 31 hours ago. The seven-day average is 1 players; the peak reached 2. The busiest point in the last 48 hours was 07:00 UTC, averaging 1 players.

Server details

Which Rust build is DevHev Local running?

Rust network protocol 2635 and build 168909, on Windows, is what DevHev Local runs. Steam keeps your game updated, but the protocol must match for you to join.

Is DevHev Local reachable, and does it stay up?

The server is down at this moment; the last sighting of DevHev Local was 31 hours ago. The uptime it reports puts the last restart at about 7 minutes ago. Uptime for the last 7 full days came to 15%, 25 hours out of 168. On 28 September 2026 it was first seen by Rust Server Index.

How well does DevHev Local perform?

Server fps held at 236 on average across the last 48 hours, never dropping below 236. The entity count reached 14,895, covering buildings, deployables and all else in the world. The peak memory figure stood at 1,149 MB. What players feel as lag is low fps together with a rising entity count.

What is the location of DevHev Local?

DevHev Local gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 109.194.35.245:28015.

How to join

What is the way onto DevHev Local?

Enter client.connect 109.194.35.245:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp50
Max players 50 slots are available.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.