142# NEEDFORCRAFT Classic 16.10
Online 109.111.170.145:28016 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 13h. The force wipe · high confidence
- usual gap
- 8.5 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 50%else halves by day 2.5
Coming wipes
- in 6d 13hThu 5 Nov, 19:00 UTCFW
- in 20d 5hThu 19 Nov, 11:16 UTC
- in 34d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 30 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
22 OCT 2026Thu 22 Oct, 11:16 UTC7d ago |
2 | – | running | 0 |
15 OCT 2026Thu 15 Oct, 17:35 UTC14d ago |
3 | held half | 6.7 days | 0 |
5 OCT 2026Mon 5 Oct, 12:33 UTC24d ago |
2 | held half | 10.2 days | 0 |
2 OCT 2026Fri 2 Oct, 15:21 UTC27d ago |
2 | halved by day 1 | 2.9 days | 0 |
18 SEP 2026Fri 18 Sep, 11:48 UTC41d ago |
7 | halved by day 4 | 14.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On 142# NEEDFORCRAFT Classic 16.10, which rules and settings apply?
The name of 142# NEEDFORCRAFT Classic 16.10 does not state a gather rate. The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. The server describes itself as vanilla: no changed rates, kits or rules: this is the game Facepunch ships. VAC is on: Valve's anti-cheat is enabled.
What is the map on 142# NEEDFORCRAFT Classic 16.10?
Generated by the game, the procedural map of 142# NEEDFORCRAFT Classic 16.10 has size 4,250 and seed 228074660. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Tags and filters
Which lists and filters on Rust Server Index is 142# NEEDFORCRAFT Classic 16.10 filed under?
These lists on Rust Server Index take 142# NEEDFORCRAFT Classic 16.10: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Which tags are attached to 142# NEEDFORCRAFT Classic 16.10, and what do they stand for?
These are the tags 142# NEEDFORCRAFT Classic 16.10 publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp99 (Max players): The queue ceiling sits at 99; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^b (Biweekly): The cycle runs to a wipe every fortnight; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this under Modded. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe dates
What should you expect on 142# NEEDFORCRAFT Classic 16.10 when wipe day comes?
Its recent wipes averaged 2 players at peak. 30 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 50% of the time. By day 2.5 the crowd had fallen below half when it didn't hold.
How often is 142# NEEDFORCRAFT Classic 16.10 wiped, and on what schedule?
The prediction follows its tag, because too few of 142# NEEDFORCRAFT Classic 16.10's wipes are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 14 days 11 hours. Its tags state wipes every two weeks.
Players and ranking
How is 142# NEEDFORCRAFT Classic 16.10 ranked compared with the rest?
Filed under rankings: #5,039 for 142# NEEDFORCRAFT Classic 16.10 on seven-day player hours, top 23% overall.
How many players are on 142# NEEDFORCRAFT Classic 16.10 at the moment?
The live count for 142# NEEDFORCRAFT Classic 16.10 stands at 0 players, out of 99 slots. Averaged across seven days: 0 players, peaking at 2. Over the last 48 hours, 10:00 UTC drew the highest average: 2 players.
Operator and status
What version does 142# NEEDFORCRAFT Classic 16.10 use?
Rust network protocol 2635 and build 168909 on Windows is what you will find on 142# NEEDFORCRAFT Classic 16.10. To join you need the same protocol; Steam handles the update.
How reliable is 142# NEEDFORCRAFT Classic 16.10, and is it online now?
You will find 142# NEEDFORCRAFT Classic 16.10 online as of now. Its reported uptime gives the last restart as roughly 3 hours ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.
Is the performance on 142# NEEDFORCRAFT Classic 16.10 good?
Averaged over the last 48 hours, server fps was 91, with a low of 50. The entity count reached 105,630, covering buildings, deployables and all else in the world. The peak memory figure stood at 3,786 MB. What players feel as lag is low fps together with a rising entity count.
What is the location of 142# NEEDFORCRAFT Classic 16.10?
There is no region on record for 142# NEEDFORCRAFT Classic 16.10; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 109.111.170.145:28016.
How to join
What steps lead onto 142# NEEDFORCRAFT Classic 16.10?
If you would rather use the console, press F1 in Rust and enter client.connect 109.111.170.145:28016. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. http://needforcraft.ru/ is where its website lives.
Server tags
What each one means.
Published as mp99,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp99
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Difficulty
^v
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.