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Holdings11,873 servers96,345 players382 fresh wipes

Call no.5092 On the shelf · online

142# NEEDFORCRAFT HiTech 16.10

Online 109.111.170.145:28015 checked 11m ago

Subjects 1. biweekly wipes 2. vanilla3. modded4. oxide
Players now
0/ 99
0% full
7-day average
0
peak 2
Rank
#5,092
top 23%
Last wipeWiped15 OCT2026 · 13d 22h ago
13d ago · biweekly schedule
Next wipe
7d 2h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75117:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

02040608017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

usual gap
9.9 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 2

Coming wipes

  1. in 7d 2hThu 5 Nov, 19:00 UTCFW
  2. in 20d 18hThu 19 Nov, 11:19 UTC
  3. in 35d 2hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
22 OCT 2026Thu 22 Oct, 11:19 UTC7d ago
1 – running 0
15 OCT 2026Thu 15 Oct, 17:24 UTC13d ago
3 halved by day 4 6.7 days 0
2 OCT 2026Fri 2 Oct, 15:13 UTC27d ago
1 halved by day 1 13.1 days 0
1 OCT 2026Thu 1 Oct, 17:47 UTC FW27d ago
1 – 0.9 days 0
18 SEP 2026Fri 18 Sep, 11:41 UTC41d ago
2 halved by day 2 13.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 42 on average
22/ 100
EA
[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 15 on average
10/ 100
EU
СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10EU · groups of 50+ · biweekly · 9 on average
8/ 200
EU
RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮEU · groups of 8+ · biweekly · 9 on average
10/ 200
2/ 50
3/ 50
Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on 142# NEEDFORCRAFT HiTech 16.10?

You will find no gather rate in the name of 142# NEEDFORCRAFT HiTech 16.10. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. Vanilla is the server's own description: no changed rates, kits or rules: this is the game Facepunch ships. The server has VAC, Valve's anti-cheat, turned on.

What is the map on 142# NEEDFORCRAFT HiTech 16.10?

142# NEEDFORCRAFT HiTech 16.10 runs a procedural map of size 3,500 with seed 690580948, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Tags and filters

Which lists and filters on Rust Server Index is 142# NEEDFORCRAFT HiTech 16.10 filed under?

These lists on Rust Server Index take 142# NEEDFORCRAFT HiTech 16.10: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Which tags are attached to 142# NEEDFORCRAFT HiTech 16.10, and what do they stand for?

These are the tags 142# NEEDFORCRAFT HiTech 16.10 publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp99 (Max players): Player cap: 99; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^b (Biweekly): The cycle runs to a wipe every fortnight; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

What happens on wipe day at 142# NEEDFORCRAFT HiTech 16.10?

Its recent wipes averaged 2 players at peak. 1 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 2 the crowd had fallen below half when it didn't hold.

How often is 142# NEEDFORCRAFT HiTech 16.10 wiped, and on what schedule?

Too few wipes of 142# NEEDFORCRAFT HiTech 16.10 are recorded to confirm its schedule, so the tag sets the prediction. Its next wipe falls on Thursday 5 November at 19:00 UTC, as the force wipe that reaches every Rust server. 13 days 22 hours is when its current world was made. Its tags state wipes every two weeks.

Player counts

What position does 142# NEEDFORCRAFT HiTech 16.10 hold among Rust servers?

On player hours over seven days, 142# NEEDFORCRAFT HiTech 16.10 takes #5,092, within the top 23% of ranked servers.

What does the player count on 142# NEEDFORCRAFT HiTech 16.10 look like?

Filed under live counts: 142# NEEDFORCRAFT HiTech 16.10, 0 players on 99 slots at present. Averaged across seven days: 0 players, peaking at 2. The busiest point in the last 48 hours was 20:00 UTC, averaging 1 players.

Server facts

What Rust version is 142# NEEDFORCRAFT HiTech 16.10 on?

Rust network protocol 2635 and build 168909 on Windows is what you will find on 142# NEEDFORCRAFT HiTech 16.10. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of 142# NEEDFORCRAFT HiTech 16.10?

Right now 142# NEEDFORCRAFT HiTech 16.10 is up and running. Its reported uptime gives the last restart as roughly 13 hours ago. It was up 157 of 168 hours across the last 7 full days, or 93% of the time. On 13 September 2026 it was first seen by Rust Server Index.

Is the performance on 142# NEEDFORCRAFT HiTech 16.10 good?

Server fps held at 59 on average across the last 48 hours, never dropping below 54. The entity count reached 70,086, covering buildings, deployables and all else in the world. Memory use reached as much as 2,332 MB. A climbing entity count and low fps are felt by players as lag.

What is the location of 142# NEEDFORCRAFT HiTech 16.10?

142# NEEDFORCRAFT HiTech 16.10 gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 109.111.170.145:28015.

How to join

How can you connect to 142# NEEDFORCRAFT HiTech 16.10?

Two ways in. Type client.connect 109.111.170.145:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. The website can be found at https://m.vk.com/needforcraftru.

Subject headings explained

Server tags

What each one means.

Published as mp99,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp99
Max players Player cap: 99.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Wipe schedule

^b
Biweekly The cycle runs to a wipe every fortnight.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game Facepunch ships.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.