Rust Server IndexCard catalogue of Rust servers

Holdings11,791 servers67,584 players129 fresh wipes

Call no.15339 Off the shelf · offline

Battlegrounds Testing

Offline 108.74.19.235:28066 checked 21h ago

Subjects 1. modded2. oxide
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,339
top 69%
Last wipeWiped1 OCT2026 · 27d 3h ago
27d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123422:0003:0008:0014:0019:0000:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020022:0003:0008:0014:0019:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
12 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 33 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
1 OCT 2026Thu 1 Oct, 18:29 UTC FW27d ago
1 – running 0
19 SEP 2026Sat 19 Sep, 18:55 UTC39d ago
1 halved by day 1 12 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

ShockRust | Blue | NoLimitno group limit · 157 on average
98/ 500
EU
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
123/ 100
EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average
101/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average
87/ 700
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
29/ 200
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
21/ 1000
Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on Battlegrounds Testing?

You will find no gather rate in the name of Battlegrounds Testing. The default group limit of 8 players applies. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.

What is the map on Battlegrounds Testing?

Battlegrounds Testing runs a procedural map of size 3,500 with seed 980990498, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map. The name of the map is Custom Map.

Lists and filters

Where does Battlegrounds Testing appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include Battlegrounds Testing are Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags listed for Battlegrounds Testing?

Filed under these tags, as published by Battlegrounds Testing and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

What happens on wipe day at Battlegrounds Testing?

The average peak across its recent wipes is 1 players. 33 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half when it didn't hold.

Which wipe timetable does Battlegrounds Testing follow?

The record holds too few of Battlegrounds Testing's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 27 days 3 hours is when its current world was made.

Players and ranking

What position does Battlegrounds Testing hold among Rust servers?

On player hours over seven days, Battlegrounds Testing takes #15,339, within the top 69% of ranked servers.

What does the player count on Battlegrounds Testing look like?

Filed under offline: Battlegrounds Testing, last seen 21 hours ago. 0 players is the average over the past seven days.

Operator and status

Which Rust build is Battlegrounds Testing running?

Rust network protocol 2635 and build 168909, on Windows, is what Battlegrounds Testing runs. To join you need the same protocol; Steam handles the update.

Is Battlegrounds Testing reachable, and does it stay up?

As of now Battlegrounds Testing is offline, with its last appearance 21 hours ago. The uptime it reports puts the last restart at about 23 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It was first recorded by Rust Server Index on 13 September 2026.

How well does Battlegrounds Testing perform?

Averaged over the last 48 hours, server fps was 111, with a low of 92. The entity count reached 69,234, covering buildings, deployables and all else in the world. Up to 2,674 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.

What is the location of Battlegrounds Testing?

There is no region on record for Battlegrounds Testing; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 108.74.19.235:28066.

How to join

What steps lead onto Battlegrounds Testing?

Enter client.connect 108.74.19.235:28066 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. https://stats.battlegroundsrust.com/ is where its website lives.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp10
Max players 10 slots are available.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.