PotatoLand
Online 108.61.121.28:28016 checked 15m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
On PotatoLand, which rules and settings apply?
You will find no gather rate in the name of PotatoLand. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is enabled.
What is the map on PotatoLand?
Generated by the game, the procedural map of PotatoLand has size 2,000 and seed 270826028. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Lists and filters
On Rust Server Index, which lists and filters carry PotatoLand?
Filed under these Rust Server Index lists is PotatoLand: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by the tags on PotatoLand?
The server's own tags are listed here, and the game's server browser reads them: PotatoLand gives gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): The queue ceiling sits at 50; ts8 (Group limit): The team limit is 8, as in the standard game; v2633 (Protocol): The protocol is 2633; older or newer clients cannot join; cs163207 (Build): The game build here is 163207; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe schedule
How often is PotatoLand wiped, and on what schedule?
PotatoLand's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 51 days 14 hours.
Population
How is PotatoLand ranked compared with the rest?
On player hours over seven days, PotatoLand takes #15,339, within the top 69% of ranked servers.
How many players are on PotatoLand at the moment?
The live count for PotatoLand stands at 0 players, out of 50 slots. 0 players is the average over the past seven days.
Server facts
What version does PotatoLand use?
Rust network protocol 2633 and build 163207, on Windows, is what PotatoLand runs. The protocol must match before you can join, and Steam takes care of updating it.
What is the uptime and current status of PotatoLand?
You will find PotatoLand online as of now. Its reported uptime gives the last restart as roughly 15 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. On 13 September 2026 it was first seen by Rust Server Index.
Is the performance on PotatoLand good?
Server fps held at 100 on average across the last 48 hours, never dropping below 100. Buildings, deployables and everything else in the world came to as many as 19,211 entities. The peak memory figure stood at 1,800 MB. A climbing entity count and low fps are felt by players as lag.
What is the location of PotatoLand?
No region is published by PotatoLand. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 108.61.121.28:28016.
Connecting
What is the way onto PotatoLand?
Two ways in. Type client.connect 108.61.121.28:28016 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z
Game
gmrust
mp50
ts8
v2633
cs163207
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.