Rust Server IndexCard catalogue of Rust servers

Holdings11,738 servers62,312 players192 fresh wipes

Call no.US510196 On the shelf · online

[US] Chrispy Staging

Online 107.211.211.138:29015 checked 10m ago

Subjects
Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#10,196
top 46%
Last wipeWiped21 OCT2026 · 7d 13h ago
7d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75112:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
11 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctWed 30 SepTue 29 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
21 OCT 2026Wed 21 Oct, 22:05 UTC7d ago
0 – running 0
30 SEP 2026Wed 30 Sep, 18:44 UTC28d ago
3 halved by day 1 21.1 days 0
29 SEP 2026Tue 29 Sep, 20:04 UTC29d ago
3 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA
Rusty Moose |US Main|NA · groups of 12+ · weekly · 251 on average
13/ 250
NA
Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average
25/ 250
NA
Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 206 on average
159/ 250
NA
Rustoria.co - US MondaysNA · groups of 12+ · weekly · 158 on average
129/ 200
NA
Rustafied.com - US FridayNA · groups of 16+ · weekly · 155 on average
8/ 100
NA
Rustopia.gg - US Main PremiumNA · groups of 16+ · weekly · 145 on average
8/ 200
Reference desk

Quick answers

From the figures on this page.

Rules and settings

What settings and rules does [US] Chrispy Staging run?

No gather rate appears in the name [US] Chrispy Staging. The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. The server browser lists it under Community; it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the map on [US] Chrispy Staging?

Size 4,500, seed 1337: the game generates the procedural map on [US] Chrispy Staging. From this page you can view the map on RustMaps; the same size and seed give the same map.

Tags

Which lists and filters on Rust Server Index is [US] Chrispy Staging filed under?

These lists on Rust Server Index take [US] Chrispy Staging: Community Rust servers, indexed and North American Rust servers. Filed under these filters on the server list: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags listed for [US] Chrispy Staging?

The server's own tags are listed here, and the game's server browser reads them: [US] Chrispy Staging gives gmrust (Game mode): Rust survival, as standard; mp50 (Max players): The queue ceiling sits at 50; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs169317 (Build): It runs build 169317; ptrak (Networking): Networking runs on RakNet, the game's default layer; $rus5 (Region code): Region code on file: us5. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

What happens on wipe day at [US] Chrispy Staging?

The average peak across its recent wipes is 2 players. 0 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 1.

When does [US] Chrispy Staging wipe?

No next wipe can be predicted for [US] Chrispy Staging: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 7 days 13 hours.

Players and ranking

How is [US] Chrispy Staging ranked compared with the rest?

The seven-day player-hours ranking places [US] Chrispy Staging at #10,196, among the top 46% of ranked servers.

What does the player count on [US] Chrispy Staging look like?

[US] Chrispy Staging is currently showing 0 players on 50 slots. The seven-day average is 0 players; the peak reached 1. The busiest point in the last 48 hours was 12:00 UTC, averaging 1 players.

Server details

What Rust version is [US] Chrispy Staging on?

Rust network protocol 2635 and build 169317 on Windows is what you will find on [US] Chrispy Staging. To join you need the same protocol; Steam handles the update.

How reliable is [US] Chrispy Staging, and is it online now?

You will find [US] Chrispy Staging online as of now. About 44 hours ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. The earliest sighting at Rust Server Index is 13 September 2026.

What is performance like on [US] Chrispy Staging?

Averaged over the last 48 hours, server fps was 139, with a low of 102. Buildings, deployables and everything else in the world came to as many as 120,000 entities. Up to 2,538 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.

Where in the world is [US] Chrispy Staging hosted?

No region tag is published by [US] Chrispy Staging; the name points to North America and the region code is us5. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 107.211.211.138:29015.

How to join

How can you connect to [US] Chrispy Staging?

Enter client.connect 107.211.211.138:29015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$rus5,v2635,gmrust,cs169317,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp50
Max players The queue ceiling sits at 50.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs169317
Build It runs build 169317.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$rus5
Region code Region code on file: us5.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.