Rust Server IndexCard catalogue of Rust servers

Holdings11,743 servers54,666 players133 fresh wipes

Call no.13668 Off the shelf · offline

TeddyServer

Offline 104.28.237.74:28015 checked 21d ago

Subjects 1. biweekly wipes 2. modded3. carbon
Players now
1/ 100
1% full
7-day average
0
peak –
Rank
#13,668
top 62%
Last wipeWiped3 OCT2026 · 25d 19h ago
25d ago · biweekly schedule
Next wipe
2d 4h
Sat 31 Oct, 04:05 UTC
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct4 Oct6 Oct9 Oct11 Oct14 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 04:05 UTC, in 2d 4h. Its biweekly schedule tag · low confidence

Coming wipes

  1. in 2d 4hSat 31 Oct, 04:05 UTC
  2. in 7d 19hThu 5 Nov, 19:00 UTCFW
  3. in 16d 4hSat 14 Nov, 04:05 UTC
  4. in 30d 4hSat 28 Nov, 04:05 UTC
  5. in 35d 19hThu 3 Dec, 19:00 UTCFW
  6. in 44d 4hSat 12 Dec, 04:05 UTC

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
3 OCT 2026Sat 3 Oct, 04:05 UTC25d ago
– – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 40 on average
44/ 100
EA
[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 17 on average
1/ 100
EU
СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10EU · groups of 50+ · biweekly · 9 on average
4/ 200
EU
RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮEU · groups of 8+ · biweekly · 8 on average
3/ 200
8/ 50
EA
[JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29EA · no group limit · biweekly · 4 on average
1/ 20
Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on TeddyServer?

No gather rate appears in the name TeddyServer. The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. VAC is on: Valve's anti-cheat is enabled.

What is the map on TeddyServer?

TeddyServer runs a procedural map, which the game generates.

Lists and filters

Where does TeddyServer appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take TeddyServer: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

Which tags are attached to TeddyServer, and what do they stand for?

Filed under these tags, as published by TeddyServer and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): The queue ceiling sits at 100; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Joining needs you on game protocol 2634; cs167058 (Build): Build on file: 167058; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^b (Biweekly): Every second week brings a wipe; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

How often is TeddyServer wiped, and on what schedule?

The prediction follows its tag, because too few of TeddyServer's wipes are on record to confirm the schedule. On Saturday 31 October at 04:05 UTC the next wipe is due. 25 days 19 hours is when its current world was made. Filed in its tags: a wipe schedule of every two weeks.

Players and ranking

Where does TeddyServer sit in the rankings?

The seven-day player-hours ranking places TeddyServer at #13,668, among the top 62% of ranked servers.

What does the player count on TeddyServer look like?

At present TeddyServer is offline; its last sighting was 21 days 2 hours ago.

Server details

Which Rust build is TeddyServer running?

Rust network protocol 2634 and build 167058, on Windows, is what TeddyServer runs. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of TeddyServer?

The server is down at this moment; the last sighting of TeddyServer was 21 days 2 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It was first recorded by Rust Server Index on 1 October 2026.

Where in the world is TeddyServer hosted?

There is no region on record for TeddyServer; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 104.28.237.74:28015.

How to join

What steps lead onto TeddyServer?

Enter client.connect 104.28.237.74:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,^z,^y,^b,gmrust,cs167058,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp100
Max players The queue ceiling sits at 100.
ts8
Group limit The team limit is 8, as in the standard game.
v2634
Protocol Joining needs you on game protocol 2634.
cs167058
Build Build on file: 167058.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Wipe schedule

^b
Biweekly Every second week brings a wipe.

Mods and access

^z
Modded Modded: the game is changed by plugins or settings.
^y
Carbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.