Hyperlkl
Online 104.254.131.178:50002 checked 2h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
On Hyperlkl, which rules and settings apply?
The name of Hyperlkl does not state a gather rate. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map on Hyperlkl?
Size 4,000, seed 65188: the game generates the procedural map on Hyperlkl. From this page you can view the map on RustMaps; the same size and seed give the same map.
Tags and filters
Where does Hyperlkl appear among the Rust Server Index lists and filters?
Filed under these Rust Server Index lists is Hyperlkl: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags are attached to Hyperlkl, and what do they stand for?
These are the tags Hyperlkl publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp40 (Max players): Player cap: 40; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs167584 (Build): Build on file: 167584; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe dates
When does Hyperlkl wipe?
The record holds too few of Hyperlkl's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 15 days 22 hours is when its current world was made.
Population
Where does Hyperlkl sit in the rankings?
Filed under rankings: #15,373 for Hyperlkl on seven-day player hours, top 69% overall.
Is Hyperlkl quiet or crowded?
Hyperlkl is currently showing 0 players on 40 slots. Filed under seven-day average: 0 players.
Server details
What version does Hyperlkl use?
Rust network protocol 2634 and build 167584 on Linux is what you will find on Hyperlkl. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is Hyperlkl, and is it online now?
The server is live at this moment: Hyperlkl. Its reported uptime gives the last restart as roughly 15 days 17 hours ago. Uptime for the last 7 full days came to 100%, 168 hours out of 168. The earliest sighting at Rust Server Index is 12 October 2026.
Is the performance on Hyperlkl good?
The last 48 hours give an average of 90 server fps and a floor of 74. Buildings, deployables and everything else in the world came to as many as 92,992 entities. The peak memory figure stood at 5,167 MB. A climbing entity count and low fps are felt by players as lag.
What is the location of Hyperlkl?
Hyperlkl gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 104.254.131.178:50002.
Joining the server
What is the way onto Hyperlkl?
If you would rather use the console, press F1 in Rust and enter client.connect 104.254.131.178:50002. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp40,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp40
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.