GSH - Plugin Development
Online 104.243.44.106:25040 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
17 OCT 2026Sat 17 Oct, 05:10 UTC12d ago |
0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
Where can you read the rules and settings that apply on GSH - Plugin Development?
The name of GSH - Plugin Development does not state a gather rate. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Carbon. Vanilla is the server's own description: rates, kits and rules are untouched, so it plays as Facepunch made it. VAC is on: Valve's anti-cheat is enabled.
Which map is in use on GSH - Plugin Development?
Size 1,000, seed 1: the game generates the procedural map on GSH - Plugin Development. From this page you can view the map on RustMaps; the same size and seed give the same map.
Tags
On Rust Server Index, which lists and filters carry GSH - Plugin Development?
Filed under these Rust Server Index lists is GSH - Plugin Development: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is meant by the tags on GSH - Plugin Development?
These are the tags GSH - Plugin Development publishes; the game's server browser reads this list: gmvanilla (Game mode): Filed under vanilla survival; mp40 (Max players): The queue ceiling sits at 40; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^v (Vanilla): Rates, kits and rules are untouched, so it plays as Facepunch made it; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon provides the plugin framework. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe dates
What happens on wipe day at GSH - Plugin Development?
The average peak across its recent wipes is 0 players. The latest wipe peaked 0 hours in.
How often is GSH - Plugin Development wiped, and on what schedule?
GSH - Plugin Development's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 12 days is when its current world was made.
Population
How is GSH - Plugin Development ranked compared with the rest?
Filed under rankings: #15,351 for GSH - Plugin Development on seven-day player hours, top 69% overall.
Is GSH - Plugin Development quiet or crowded?
The live count for GSH - Plugin Development stands at 0 players, out of 40 slots. Averaged over the last seven days, the count is 0 players.
Operator and status
What Rust version is GSH - Plugin Development on?
Rust network protocol 2635 and build 168909 on Linux is what you will find on GSH - Plugin Development. To join you need the same protocol; Steam handles the update.
What is the uptime and current status of GSH - Plugin Development?
Right now GSH - Plugin Development is up and running. The uptime it reports puts the last restart at about 6 days 4 hours ago. Of the last 7 full days, 144 of 168 hours were up, 86% of the time. On 13 September 2026 it was first seen by Rust Server Index.
How well does GSH - Plugin Development perform?
Server fps held at 240 on average across the last 48 hours, never dropping below 229. Buildings, deployables and everything else in the world came to as many as 4,351 entities. Up to 1,502 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.
Where in the world is GSH - Plugin Development hosted?
GSH - Plugin Development gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 104.243.44.106:25040.
Joining the server
What is the way onto GSH - Plugin Development?
Two ways in. Type client.connect 104.243.44.106:25040 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. The website can be found at https://discord.com/invite/gsh.
Server tags
What each one means.
Published as mp40,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts8
Game
gmvanilla
mp40
ts8
v2635
cs168909
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.